Commit Graph

14 Commits (50714bfe52c6d3a62743893122522425ea0e3493)

Author SHA1 Message Date
Brett 50714bfe52 Memory Conversion 2022-12-03 11:54:34 -05:00
Brett 373134a255 Document the OpenCL class 2022-12-03 00:39:12 -05:00
Brett 74967c11b6 Bin packing 2022-11-22 00:26:23 -05:00
Brett d4a9d729a0 Fixed issues with textures. Now completely working.
Also fixed bug with segfaulting on exit
2022-11-21 13:39:01 -05:00
Brett cf75e66684 Texture issue is on UV generation but debug color pre clamp implies it's correct but not scaled? 2022-11-21 00:57:00 -05:00
Brett 763d57327f Added texture support. Currently broken.
There is something very wrong somewhere. More testing is needed.
2022-11-21 00:47:12 -05:00
Brett 5308cacd23 Added the ability to recusively load shader files
include statements are the only form of file chaining supported.
define statements can now be replaced at load time with global variable.
2022-11-20 13:07:45 -05:00
Brett 40ce59284c Triangle BVH currently broken.
Working on the debug ui for it but it is also broken
2022-11-19 12:54:45 -05:00
Brett 7aea5ee8c4 BVH performance results in ods file 2022-11-16 17:34:17 -05:00
Brett 2ea273a4a3 BVH appears to be working now
Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
Brett c881b780ff Raytracer and Debug views now align 2022-11-15 16:23:37 -05:00
Brett 7a09800c40 BVH Cleanup / Changes.
Working on fixing issues with the BVH implementation.
Commiting a working changes version. Code has been cleaned up considerably.
A proper code review is nessacary in the near future.
2022-11-13 13:03:48 -05:00
Brett d8bade25a2 Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
Brett 579511811e Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00