Brett
a28d49b132
Raytracing camera now losely follows the debug camera
...
Differences in Viewport size change how the scene is rendered but the position and rotation of the camera is close enough.
2022-11-14 20:44:49 -05:00
Brett
d829b54cc0
Fixed View Matrix. Added input management. Debug view is now viewable.
...
Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett
1c11a1f9d9
Fixed issue with the projection matrix. View matrix is still a little iffy
...
Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
2022-11-07 00:29:12 -05:00
Brett
d8bade25a2
Trying to fix issue with project / view matrix
2022-10-31 00:51:51 -04:00
Brett
1e8914b4a5
added ability to pause / stop / restart raytracing.
2022-10-28 15:05:08 -04:00
Brett
2597a160f8
Working on fixing GL
2022-10-28 01:44:23 -04:00
Brett
3c889f2742
iterativer
2022-10-25 01:06:26 -04:00
Brett
579511811e
Working on mutlithreading, push fix for cmake
2022-10-23 23:46:12 -04:00