Brett
d4a9d729a0
Fixed issues with textures. Now completely working.
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Also fixed bug with segfaulting on exit
2022-11-21 13:39:01 -05:00
Brett
cf75e66684
Texture issue is on UV generation but debug color pre clamp implies it's correct but not scaled?
2022-11-21 00:57:00 -05:00
Brett
763d57327f
Added texture support. Currently broken.
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There is something very wrong somewhere. More testing is needed.
2022-11-21 00:47:12 -05:00
Brett
5308cacd23
Added the ability to recusively load shader files
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include statements are the only form of file chaining supported.
define statements can now be replaced at load time with global variable.
2022-11-20 13:07:45 -05:00
Brett
40ce59284c
Triangle BVH currently broken.
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Working on the debug ui for it but it is also broken
2022-11-19 12:54:45 -05:00
Brett
7aea5ee8c4
BVH performance results in ods file
2022-11-16 17:34:17 -05:00
Brett
2ea273a4a3
BVH appears to be working now
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Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
Brett
c881b780ff
Raytracer and Debug views now align
2022-11-15 16:23:37 -05:00
Brett
7a09800c40
BVH Cleanup / Changes.
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Working on fixing issues with the BVH implementation.
Commiting a working changes version. Code has been cleaned up considerably.
A proper code review is nessacary in the near future.
2022-11-13 13:03:48 -05:00
Brett
d8bade25a2
Trying to fix issue with project / view matrix
2022-10-31 00:51:51 -04:00
Brett
579511811e
Working on mutlithreading, push fix for cmake
2022-10-23 23:46:12 -04:00