Brett
e0569f4f29
BVH now works as first hit
2022-11-16 14:17:41 -05:00
Brett
84b5f4f57b
Correct issue in AABB algorithm
2022-11-16 13:46:07 -05:00
Brett
711ddeef17
BVH is not fixed
2022-11-15 21:51:49 -05:00
Brett
d7ef170256
BVH works now?
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AABB intersect equation was wrong. That's been fixed
Intersection algorithm has been overhauled.
TODO: Code review and cleanup
2022-11-15 20:08:31 -05:00
Brett
c881b780ff
Raytracer and Debug views now align
2022-11-15 16:23:37 -05:00
Brett
a28d49b132
Raytracing camera now losely follows the debug camera
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Differences in Viewport size change how the scene is rendered but the position and rotation of the camera is close enough.
2022-11-14 20:44:49 -05:00
Brett
98e0efe28e
BVH Debug Working + Input Bug Fix
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Bounding Boxes are now drawn in debug mode. Some debugging is required as the box is slightly offset.
GLFW_REPEAT no longer causes keyReleased event.
2022-11-13 14:13:14 -05:00
Brett
7a09800c40
BVH Cleanup / Changes.
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Working on fixing issues with the BVH implementation.
Commiting a working changes version. Code has been cleaned up considerably.
A proper code review is nessacary in the near future.
2022-11-13 13:03:48 -05:00
Brett
9e533a86f6
Add ability to generate cube with the radius of individual axis.
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VAO now takes in that generated cube alongside triangles.
2022-11-13 03:00:30 -05:00
Brett
b486bd375f
Fixed Issue with normals not loading
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Forgot to add attribute 2 (which stores the normal) as enabled for vaos with normals
2022-11-13 02:25:40 -05:00
Brett
d829b54cc0
Fixed View Matrix. Added input management. Debug view is now viewable.
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Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett
5e520e3849
Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it.
2022-11-10 10:49:59 -05:00
Brett
d8bade25a2
Trying to fix issue with project / view matrix
2022-10-31 00:51:51 -04:00
Brett
1e8914b4a5
added ability to pause / stop / restart raytracing.
2022-10-28 15:05:08 -04:00
Brett
7b379f722d
Live renderings is now working.
2022-10-28 12:46:32 -04:00
Brett
2597a160f8
Working on fixing GL
2022-10-28 01:44:23 -04:00
Brett
579511811e
Working on mutlithreading, push fix for cmake
2022-10-23 23:46:12 -04:00