205946925b
Objects in debug mode now are rendered based on their vao located in the world object. (Meaning they will update positions / be added when you change / add objects to the world). Cleaned up code, moved model related types from types.h to models.h. Ie triangle / face. Added a tringualtedmodel to contain assembled triangles as to not carry around useless data |
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Step 2 | ||
Step 3 | ||
.gitignore | ||
README.md | ||
WorldBVHTests.ods | ||
buildCurrent.sh | ||
commit.sh | ||
runCurrent.sh |
README.md
COSC-3P93-Project
TODO: write the readme