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Brett 205946925b Slight Code refactor + misc changes
Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
	Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
Step 2 Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it. 2022-11-10 10:49:59 -05:00
Step 3 Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
.gitignore Update git ignore 2022-11-13 14:16:07 -05:00
README.md Setup git repo, push code so far 2022-10-14 15:26:51 -04:00
WorldBVHTests.ods BVH performance results in ods file 2022-11-16 17:34:17 -05:00
buildCurrent.sh Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00
commit.sh Fixed issue with the projection matrix. View matrix is still a little iffy 2022-11-07 00:29:12 -05:00
runCurrent.sh fix for cmake 2022-10-23 23:58:15 -04:00

README.md

COSC-3P93-Project

TODO: write the readme