COSC-3P93-Project/Step 3
Brett 205946925b Slight Code refactor + misc changes
Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
	Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
..
.idea Fixed issue with the projection matrix. View matrix is still a little iffy 2022-11-07 00:29:12 -05:00
Old Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it. 2022-11-10 10:49:59 -05:00
Old 2 Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
cmake-build-debug Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
cmake-build-release Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
include Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
resources Raytracing camera now losely follows the debug camera 2022-11-14 20:44:49 -05:00
src Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
CMakeLists.txt Remove GLM 2022-11-13 02:15:12 -05:00
Dev Log Week of 2022-10-23.odt Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
Submission.zip step 3 2022-10-20 11:30:15 -04:00
cmake_make_command.sh step 3 2022-10-20 11:30:15 -04:00
st3-rd-debug.cap Working on fixing GL 2022-10-28 01:44:23 -04:00
st3-rd-release.cap Working on fixing GL 2022-10-28 01:44:23 -04:00