15 lines
182 B
GLSL
15 lines
182 B
GLSL
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#ifdef __cplusplus
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#include <string>
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std::string shader_frag = R"("
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#version 460
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in vec2 uv_;
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out vec4 out_color;
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void main() {
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out_color = vec4(uv_, 0.0, 1.0);
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}
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")";
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#endif
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