COSC-3P98-Assigment-3/include/shaders/fragment.frag

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2023-04-01 15:48:31 -04:00
#ifdef __cplusplus
#include <string>
std::string shader_frag = R"("
#version 460
in vec2 uv_;
out vec4 out_color;
void main() {
out_color = vec4(uv_, 0.0, 1.0);
}
")";
#endif