COSC-3P98-Assigment-3/include/shaders/fragment.frag

15 lines
182 B
GLSL

#ifdef __cplusplus
#include <string>
std::string shader_frag = R"("
#version 460
in vec2 uv_;
out vec4 out_color;
void main() {
out_color = vec4(uv_, 0.0, 1.0);
}
")";
#endif