COSC-3P98-Final-Project/include/render/window.h

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/*
* Created by Brett Terpstra 6920201 on 16/01/23.
* Copyright (c) Brett Terpstra 2023 All Rights Reserved
*/
#ifndef FINAL_PROJECT_WINDOW_H
#define FINAL_PROJECT_WINDOW_H
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#ifndef FP_FAR_PLANE
#define FP_FAR_PLANE 1000.0f
#define FP_NEAR_PLANE 0.1f
#endif
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// emscripten provides its own gl bindings.
#ifndef __EMSCRIPTEN__
#include <glad/gl.h>
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#else
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#include <GLES2/gl2.h>
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#include <emscripten.h>
#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#endif
#include <GLFW/glfw3.h>
#include <blt/math/math.h>
namespace fp::window {
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/**
* Handles all the init setup for creating a GLFW window.
* @param width width of the window
* @param height height of the window
*/
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void init(int width = 1440, int height = 720);
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void update();
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void close();
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bool isCloseRequested();
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GLFWwindow* getWindow();
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bool isKeyPressed(int key);
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bool isMousePressed(int button);
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bool mouseState();
bool keyState();
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bool mouseGrabbed();
void mouseGrabbed(bool state);
float mouseDX();
float mouseDY();
// seconds
double getFrameDelta();
// nanoseconds
long getFrameDeltaRaw();
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// nanoseconds, from current time not last frame
long getCurrentDelta();
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const blt::mat4x4& getPerspectiveMatrix();
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void setFOV(float new_fov);
}
#endif //FINAL_PROJECT_WINDOW_H