2023-02-08 00:56:49 -05:00
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/*
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* Created by Brett Terpstra 6920201 on 16/01/23.
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* Copyright (c) Brett Terpstra 2023 All Rights Reserved
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*/
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#ifndef FINAL_PROJECT_WINDOW_H
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#define FINAL_PROJECT_WINDOW_H
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2023-02-08 23:23:42 -05:00
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#ifndef FP_FAR_PLANE
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#define FP_FAR_PLANE 1000.0f
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#define FP_NEAR_PLANE 0.1f
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#endif
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2023-02-08 13:42:39 -05:00
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// emscripten provides its own gl bindings.
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#ifndef __EMSCRIPTEN__
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#include <glad/gles2.h>
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2023-02-11 16:26:47 -05:00
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#else
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2023-02-13 23:37:18 -05:00
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#include <GLES2/gl2.h>
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#include <emscripten.h>
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#endif
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2023-02-08 00:56:49 -05:00
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#include <GLFW/glfw3.h>
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#include <blt/std/math.h>
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namespace fp::window {
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2023-02-08 23:23:42 -05:00
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/**
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* Handles all the init setup for creating a GLFW window.
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* @param width width of the window
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* @param height height of the window
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*/
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void init(int width = 1440, int height = 720);
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void update();
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void close();
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bool isCloseRequested();
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GLFWwindow* getWindow();
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bool isKeyPressed(int key);
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bool isMousePressed(int button);
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bool mouseState();
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bool keyState();
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2023-02-11 16:26:47 -05:00
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bool mouseGrabbed();
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void mouseGrabbed(bool state);
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float mouseDX();
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float mouseDY();
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// seconds
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double getFrameDelta();
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// nanoseconds
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long getFrameDeltaRaw();
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const blt::mat4x4& getPerspectiveMatrix();
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void setFOV(float new_fov);
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}
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#endif //FINAL_PROJECT_WINDOW_H
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