Fix issue with mesh generator at chunk boundaries
parent
3087683698
commit
d05115151f
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@ -1,3 +1,7 @@
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cmake-build-debug/
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cmake-build-emrelease/
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cmake-build-release/
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cmake-build-relwithdebinfo/
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### C++ template
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# Prerequisites
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*.d
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@ -14,9 +14,6 @@ namespace fp::debug {
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bool enabled = false;
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// Yes. I made this only for this.
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blt::averagizer_o_matic<double, 16> fps_average{60.0};
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void drawAndIncrement(const std::string& text, float x, float& pos, text::font_size size = fp::text::FONT_14) {
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auto text_size = fp::text::getTextSize(text, size);
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fp::text::drawText(text, x, pos, size, {0.0, 0.0, 0.0, 1.0});
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@ -47,10 +44,9 @@ namespace fp::debug {
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float x_offset = 10;
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drawAndIncrement("Untitled Application", x_offset, left_y_pos, fp::text::FONT_22);
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fps_average.insert(1.0 / fp::window::getFrameDelta());
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std::string fps = "FPS: ";
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fps += std::to_string(fps_average.average());
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fps += std::to_string(1.0 / fp::window::getFrameDelta());
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fps += " (";
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fps += std::to_string((double) fp::window::getFrameDeltaRaw() / 1000000.0);
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fps += "ms)";
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@ -11,17 +11,17 @@
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#include "stb/stb_perlin.h"
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#include <blt/std/format.h>
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inline void checkEdgeFaces(
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fp::mesh_storage* mesh, fp::chunk* chunk, fp::chunk* neighbour, fp::face face,
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inline void checkEdgeFace(
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fp::block_storage* local, fp::block_storage* neighbour,
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fp::mesh_storage* mesh, fp::face face,
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const fp::block_pos& pos, const fp::block_pos& neighbour_pos
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) {
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auto* storage = chunk->getBlockStorage();
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auto& block = fp::registry::get(storage->get(pos));
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auto texture_index = fp::registry::getTextureIndex(block.textureName);
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auto& block = fp::registry::get(local->get(pos));
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if (block.visibility == fp::registry::OPAQUE) {
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if (fp::registry::get(storage->get(neighbour_pos)).visibility > fp::registry::OPAQUE)
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mesh->addFace(face, pos, texture_index);
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if (fp::registry::get(neighbour->get(neighbour_pos)).visibility > fp::registry::OPAQUE) {
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mesh->addFace(face, pos, fp::registry::getTextureIndex(block.textureName));
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}
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}
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}
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@ -42,11 +42,16 @@ void fp::world::generateChunkMesh(chunk* chunk) {
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return;
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}
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auto* mesh = new mesh_storage();
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BLT_START_INTERVAL("Chunk", "Mesh");
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auto* mesh = new mesh_storage();
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auto* block_storage = chunk->getBlockStorage();
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auto* x_neg_storage = neighbours[X_NEG]->getBlockStorage();
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auto* x_pos_storage = neighbours[X_POS]->getBlockStorage();
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auto* y_neg_storage = neighbours[Y_NEG]->getBlockStorage();
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auto* y_pos_storage = neighbours[Y_POS]->getBlockStorage();
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auto* z_neg_storage = neighbours[Z_NEG]->getBlockStorage();
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auto* z_pos_storage = neighbours[Z_POS]->getBlockStorage();
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for (int i = 0; i < CHUNK_SIZE; i++) {
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for (int j = 0; j < CHUNK_SIZE; j++) {
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@ -76,25 +81,25 @@ void fp::world::generateChunkMesh(chunk* chunk) {
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for (int i = 0; i < CHUNK_SIZE; i++) {
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for (int j = 0; j < CHUNK_SIZE; j++) {
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checkEdgeFaces(
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mesh, chunk, neighbours[X_NEG], X_NEG, {0, i, j}, {CHUNK_SIZE - 1, i, j}
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checkEdgeFace(
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block_storage, x_neg_storage, mesh, X_NEG, {0, i, j}, {CHUNK_SIZE - 1, i, j}
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);
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checkEdgeFaces(
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mesh, chunk, neighbours[X_POS], X_POS, {CHUNK_SIZE - 1, i, j}, {0, i, j}
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checkEdgeFace(
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block_storage, x_pos_storage, mesh, X_POS, {CHUNK_SIZE - 1, i, j}, {0, i, j}
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);
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checkEdgeFaces(
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mesh, chunk, neighbours[Y_NEG], Y_NEG, {i, 0, j}, {i, CHUNK_SIZE - 1, j}
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checkEdgeFace(
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block_storage, y_neg_storage, mesh, Y_NEG, {i, 0, j}, {i, CHUNK_SIZE - 1, j}
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);
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checkEdgeFaces(
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mesh, chunk, neighbours[Y_POS], Y_POS, {i, CHUNK_SIZE - 1, j}, {i, 0, j}
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checkEdgeFace(
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block_storage, y_pos_storage, mesh, Y_POS, {i, CHUNK_SIZE - 1, j}, {i, 0, j}
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);
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checkEdgeFaces(
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mesh, chunk, neighbours[Z_NEG], Z_NEG, {i, j, 0}, {i, j, CHUNK_SIZE - 1}
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checkEdgeFace(
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block_storage, z_neg_storage, mesh, Z_NEG, {i, j, 0}, {i, j, CHUNK_SIZE - 1}
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);
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checkEdgeFaces(
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mesh, chunk, neighbours[Z_POS], Z_POS, {i, j, CHUNK_SIZE - 1}, {i, j, 0}
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checkEdgeFace(
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block_storage, z_pos_storage, mesh, Z_POS, {i, j, CHUNK_SIZE - 1}, {i, j, 0}
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);
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}
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}
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