Commit Graph

23 Commits (28227d61058e063b5d60c3baece77e2c9940c19a)

Author SHA1 Message Date
Brett d55b245328 push 2023-03-16 22:37:03 -04:00
Brett c6b65951b7 non working frustum culling 2023-03-09 00:29:37 -05:00
Brett a3095c7559 improve mesh generation speed 2023-03-08 00:06:22 -05:00
Brett fcd32181e8 working on fixing large memory consumption 2023-03-05 17:45:45 -05:00
Brett 9a2d9ee759 world generation 2023-03-05 15:21:35 -05:00
Brett 4417359ebf multiple textures 2023-03-05 00:01:54 -05:00
Brett e34d016abb fix texture loading resizing 2023-03-04 23:24:36 -05:00
Brett f10b119db1 Working on texture loading
TODO:
add mutex and combine loaded texture files
	-resizing is handled by the thread, hopefully this isn't an issue
load the loaded textures into the palette
2023-03-01 00:52:27 -05:00
Brett 785c487151 texture class
Texture holds information about a texture (data mostly)
palette will hold an array of textures.
TODO: gl_texture + palette management
2023-02-17 23:32:23 -05:00
Brett 93e0212441 Update 2023-02-17 10:55:21 -05:00
Brett e468330e1b Working on text 2023-02-15 00:49:27 -05:00
Brett 8be1958fb6 Minor cleanup before moving on 2023-02-14 21:58:23 -05:00
Brett c111d5c1b7 Use indexing to drastically reduce the number of vertices 2023-02-14 18:19:39 -05:00
Brett 9bcded0383 Meshing 2023-02-13 23:37:18 -05:00
Brett a62bbdc654 Reformat code
Code now uses block_pos and chunk_pos instead of raw integers
2023-02-13 16:30:01 -05:00
Brett 6c265b7c3c Chunk storage and switch to vertex arrays 2023-02-12 18:13:09 -05:00
Brett d3db6e90e0 Working on block storage. temp commit to save progress 2023-02-12 15:25:52 -05:00
Brett d1ff7493a9 Perspective and View matrices 2023-02-11 16:26:47 -05:00
Brett 2a2d377097 code cleanup 2023-02-08 23:23:42 -05:00
Brett 410d6a26d8 Make window! 2023-02-08 13:42:39 -05:00
Brett 1791bb4b9b glfw, glad. Working on basic window with emscriptem tests 2023-02-08 00:56:49 -05:00
Brett 3d5deecc87 Add window defines 2023-01-16 14:18:53 -05:00
Brett 992bc985a0 Project Setup 2023-01-16 12:48:42 -05:00