COSC_4P82_Assignment_1/lib/beagle-3.0.3/PACC/Socket/Port.hpp

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5.4 KiB
C++

/*
* Portable Agile C++ Classes (PACC)
* Copyright (C) 2001-2003 by Marc Parizeau
* http://manitou.gel.ulaval.ca/~parizeau/PACC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact:
* Laboratoire de Vision et Systemes Numeriques
* Departement de genie electrique et de genie informatique
* Universite Laval, Quebec, Canada, G1K 7P4
* http://vision.gel.ulaval.ca
*
*/
/*!
* \file PACC/Socket/Port.hpp
* \brief Class definition for the portable socket base class.
* \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
* $Revision: 1.5.2.1 $
* $Date: 2007/09/10 18:24:09 $
*/
#ifndef PACC_Socket_Port_hpp_
#define PACC_Socket_Port_hpp_
#include "Socket/Address.hpp"
#include "Socket/Exception.hpp"
namespace PACC {
namespace Socket {
/*!
\brief Supported socket protocols.
\author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
\ingroup Socket
*/
enum Protocol {
eTCP, //!< Transfer Control Protocol
eUDP, //!< User Datagram Protocol
eOther //!< Other protocol
};
/*!
\brief Supported socket options.
\author Marc Parizeau, Laboratoire de vision et syst&egrave;mes num&eacute;riques, Universit&eacute; Laval
\ingroup Socket
*/
enum Option {
eKeepAlive, //!< Keep connection alive
eLinger, //!< Time to linger on close (in seconds)
eNoDelay, //!< Disable the Nagle algorithm for packet coalescing
eProtocolType, //!< %Socket protocol type
eReuseAddress, //!< Allow reuse of a TCP address without delay
eRecvBufSize, //!< Size of receive buffer (in number of chars)
eSendBufSize, //!< Size of send buffer (in number of chars)
eRecvTimeOut, //!< Time out period for receive operations (in seconds)
eSendTimeOut //!< Time out period for send operations (in seconds)
};
/*!
\brief Portable socket base class.
\author Marc Parizeau, Laboratoire de vision et syst&egrave;mes num&eacute;riques, Universit&eacute; Laval
\ingroup Socket
This class encapsulates a cross-platform socket port descriptor (not to be confused with the port number). It can be used with both %TCP and %UDP protocols. It is usually subclassed to implement either a client or server connection. Any error raises a Socket::Exception.
This class should be compatible with any POSIX Unix, and with any version of windows. It has been tested under Linux, MacOS X and Windows 2000/XP.
*/
class Port {
public:
//! Return socket descriptor
int getDescriptor() const {return mDescriptor;}
//! Return address of peer socket host.
Address getPeerAddress(void) const;
//! Return protocol of socket.
Protocol getProtocol(void) const;
//! Return address of socket host.
Address getSockAddress(void) const;
//! Return value of socket option \c inName.
double getSockOpt(Option inName) const;
//! Set socket option \c inName to value \c inValue.
void setSockOpt(Option inName, double inValue);
protected:
int mDescriptor; //!< socket descriptor
//! Construct using existing socket descriptor \c inDescriptor.
explicit Port(int inDescriptor) throw();
//! Construct new socket descriptor using protocol \c inProtocol (default=%TCP).
explicit Port(Protocol inProtocol=eTCP);
//! Close descriptor and deallocate receive buffer.
~Port();
//! Accept connection on bound port.
int accept(void);
//! Bind socket to port number \c inPortNumber.
void bind(unsigned int inPortNumber);
//! Close socket port.
void close(void);
//! Connect to peer socket \c inPeer.
void connect(const Address& inPeer);
//! Convert socket option \c inName to native socket option code.
int convertToNativeOption(Option inName) const;
//! Listen to socket using a queue of at least \c inMinPending pending connections.
void listen(unsigned int inMaxConnections);
//! Open new socket descriptor.
void open(Protocol = eTCP);
//! Receive data from connected socket.
unsigned int receive(char* outBuffer, unsigned inMaxCount);
//! Receive data from unconnected socket.
unsigned int receiveFrom(char* outBuffer, unsigned inMaxCount, Address& outPeer);
//! Send data to connected socket.
void send(const char* inBuffer, unsigned int inCount);
//! Send data to unconnected socket.
void sendTo(const char* inBuffer, unsigned int inCount, const Address& inPeer);
//! Wait for activity.
bool waitForActivity(double inSeconds);
private:
//! restrict (disable) copy constructor.
Port(const Port&);
//! restrict (disable) assignment operator.
void operator=(const Port&);
};
} // end of Socket namespace
} // end of PACC namespace
#endif // PACC_Socket_Port_hpp_