LookAtMySuitBot/js/node_modules/mineflayer-pathfinder/history.md

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2023-12-24 20:08:39 -05:00
# History
# 2.4.5
* [Fix block update resets for optimized paths (@m000z0rz)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/330)
* [reword .stop() for more clarity (@Jovan-04)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/327)
* [add more detailed tutorial for mineflayer-pathfinder goals (@Jovan-04)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/326)
* [Fixed typo: "physicsTick" (@FreezeEngine)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/324)
# 2.4.4
* [Update readme.md (@Vinciepincie)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/320)
* Fix file linting (@IceTank)
* Fix possible reference error for block updates (@IceTank)
* [Fix a bunch of spelling/grammar errors (@182exe)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/316)
# 2.4.3
* [Change canOpenDoors default value to false because its buggy (@IceTank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/318)
* [Added missing constructor definitions for GoalCompositeAny and GoalCompositeAll (@rutexd)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/315)
* [Added "sneak" on interact blocks to avoid open it (@sefirosweb)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/314)
* [Block face position fix (@WhoTho)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/312)
* [Remove mcData param in movements.js (@rtm516)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/311)
# 2.4.2
* Fix pathfinder trying to make a parkour jump that fails most times
* Fix pathfinder not going below level 0
* [Fix wheat not being break able (@maximmasiutin)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/303)
* [Add parameter typing to Composite goals (@Ic3Tank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/302)
* [Fix GoalLookAtBlock documentation (@Ic3Tank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/301)
# 2.4.1
* [Made some Goal methods none abstract (@IceTank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/298)
# 2.4.0
* [mcData to registry refactoring (@Epirito)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/293)
# 2.3.3
* [Add missing types on GoalPlaceBlock and GoalLookAtBlock (@IceTank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/289)
# 2.3.2
* Revert broken goto implementation update.
# 2.3.1
* Fix reference error in `getNumEntitiesAt` (https://github.com/PrismarineJS/mineflayer-pathfinder/commit/2e7b3daff2ee5fa0aaf52db4553f769189b8d03f)
# 2.3.0
* [Add entity Avoidance Feature](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/281)
* [Fix bugs in movements.js](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/276)
* [Update Dependencies](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/277)
* [Fix issue with starting paths](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/280)
# 2.2.0
* [Add events typings](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/266)
* [Force look at blocks when breaking them](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/274)
* [Fix bot sometimes not triggering path end correctly](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/268)
* [Fix missing null check at block update](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/269)
* [Bump mocha to 10.x](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/265)
# 2.1.1
* Fix GitHub action for publishing
# 2.1.0
* [Add automated tests](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/262)
* [Add getPathFromTo function](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/255)
* [Fix path optimization check](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/254)
* [Bumb minecraft data to version 3.x](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/262)
* [Add goal chaining example](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/256)
# 2.0.0
* [Remove callbacks](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/248)
* [Export GoalLookAtBlock and deprecate GoalBreakBlock](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/249)
# 1.10.0
* [Add exclusion area mechanism](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/220)
* [Add movement class example](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/247)
* [Add infiniteLiquidDropdownDistance to movements](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/211)
* [Added dontMineUnderFallingBlock to movements](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/239/files)
* [Add ability to open fence gates](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/217)
* [Bump mineflayer to 4.0.0](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/245)
* [Throw error in goto when stop() is called](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/240)
* [Update README.md](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/246)
* Typing fixes:
* [tickTimeout](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/241)
* [GoalLookAtBlock](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/238)
* [Fix dynamic goals with entities](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/206)
* [Fix default scaffolding blocks](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/243)
* [Fix event handler when stop() is called](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/184)
# 1.9.1
* [Fixed unhandled promise rejection introduced in 1.0.0](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/235#event-5854609665)
# 1.9.0
* [Fixed floor check](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/208)
* [Avoid cobwebs](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/210)
* [Fixed diagonal move not considering collision height when jumping up diagonally](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/216)
* [Fixed movements for older versions](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/226)
# 1.8.0
* Fixed placeBlock example
* Fixed Readme typos
* Fixed bot placing wrong blocks as scaffolding
* Fixed GoalNearXZ
* Fixed typings
* Fixed index.d.ts compile errors
# 1.7.0
* Add GoalNearXZ
* Improve docs
# 1.6.3
* Add setGoal null to typings
* Add safeOrBreak check to getMoveDiagonal
* Fix reference to LOSWhenPlacingBlocks
* Fixed raycasting not considering block face
* Add GoalPlaceBlock typing
* Add placeBlock.js example
* Add callback.js and promise.js example
* Fix reference error in GoalPlaceBlock
* Function to stop path finding when safe
# 1.6.2
* Fix swimming in lava
* Fix TypeScript headers
* Add +1 to movement cost when going forward and up 1 block
* Fix bot trying to go underwater
* Add `path_reset` event
# 1.6.1
* Add option to limit search range
* Expose tickTimeout
# 1.6.0
* Add GoalPlaceBlock
* Fix various parkour moves
* Fix goto
# 1.5.0
* Improve diagonal movements (add up/down)
* Expose A* context in result
* Fix fences
* Fix carpets
# 1.4.0
* Legit bot bridging (with sneak)
* Fixed bug for detect when mining is stopped correctly
* Fix GoalGetToBlock
## 1.3.7
* Promisified goto
## 1.3.0
* Add ladder support
* Add ability to drop in water from high places
* Improve movement execution
## 1.2.0
* Use physics to predict motion and choose best controls
* Add more parkour moves
* Sprint and sprint-jump over gaps
## 1.1.2
* Set every non diggable block automatically from mcdata
* Fix jumps in snow
## 1.1.1
* Fix 1x1 towering
* Fix path starting on shorter blocks
## 1.1.0
* Fixed crash with null positions
* API in the readme
* Expose movements and goal
## 1.0.12
* Added `canDig` movements variable
* Added `goto(goal, cb)` function
## 1.0.11
* Added `goal_updated` event
* Movements are now initialized by default
* Fixed Typescript headers
* Fixed bugs with block height when jumping
## 1.0.10
* Fixed "cannot read property 'shapes' of null" bug
* Exposed `thinkTimeout` pathfinder variable
## 1.0.9
* Added simple postprocessing fallback for unsuitable positions
## 1.0.8
* Fixed null pointer exception for "getPositionOnTopOf"
## 1.0.7
* Improved post processing for standing on more block types
* Improved tool selection when breaking blocks
* Retrieve player state from Prismarine-Physics
* Fixed bug with parkour cooldown
* Added Typescript headers
* Fixed bug with clearing controls while recalculating path
* Removed path recalculation detection radius
## 1.0.6
* Added basic parkour movements
* Movement nodes are now stored as classes
* Astar algorithm is now stored as a class
* Improved blocks-to-break estimation in the path
* Fixed 12.x Node.js compatibility in example bot
## 1.0.5
* Added multiple bot example
* Added experimental "free-motion"
* Added composite goal
* Added `isMoving()` function
* Added `isMining()` function
* Added `isBuilding()` function
* Added `isThinking()` function
## 1.0.4
* Paths are now recalculated on chunk loading to fix long paths
* Minor bug fixes
* Moved scaffolding blocks from index.js to movements.js internally
* Updated readme todo list
* Added 1x1 tower creation
## 1.0.3
* Fixed `goal_reached` not being called if bot is already at the goal
* Control state is cleared when path is reset
* Fixed example bot code in readme
* Improved readme
* Fixed bug with place/dig logic
* Added swimming support
## 1.0.2
* Exposed goals and movements classes
* Fixed bugs with bot stopping incorrectly
* Improved readme
* Added performance benchmarks
* Added build CI support
## 1.0.1
* Added deployment CI support
* Added standard
* Fixed bug with not canceling digging when resetting path
* Fixed undefined pos error
* Added configurable fall height
* Added dynamic goals
* Added automatic path recalculation
* Added 1x1 digging holes
* Added more movement abilities
* Added internal scaffolding block count
## 1.0.0
* Initial release