LookAtMySuitBot/js/node_modules/prismarine-biome/README.md

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2023-12-24 20:08:39 -05:00
# prismarine-biome
[![NPM version](https://img.shields.io/npm/v/prismarine-biome.svg)](http://npmjs.com/package/prismarine-biome)
[![Build Status](https://github.com/PrismarineJS/prismarine-biome/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-biome/actions?query=workflow%3A%22CI%22)
Represent a minecraft biome with its associated data
## Usage
```js
const registry = require('prismarine-registry')('1.8')
const Biome = require("prismarine-biome")(registry);
const ocean = new Biome(registry.biomesByName.ocean.id)
console.log(ocean)
```
## API
### Biome
#### biome.id
Numerical id.
#### biome.color
#### biome.height
#### biome.name
#### biome.rainfall
#### biome.temperature
## History
### 1.3.0
* Bump mcdata
### 1.2.1
* Handle registry without biome info
### 1.2.0
* support pregistry
### 1.1.2
* Update type definitions
### 1.1.1
* move standard to dev dep
### 1.1.0
* typescript definitions (thanks @IdanHo)
### 1.0.1
* bump mcdata
### 1.0.0
* bump mcdata major
### 0.1.0
* Import from mineflayer