LookAtMySuitBot/js/node_modules/prismarine-realms/docs/API.md

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2023-12-24 20:08:39 -05:00
# RealmsAPI
## Definitions
| Param | Type | Description |
| --------------- | -------------------- | --------------------------------------------------------------------- |
| realmId | `string` | The ID of the Realm |
| realmInviteCode | `string` | The invite code for the Realm. This can be used an unlimited amount of times and allows anyone with the code to join the Realm (Only on Bedrock) |
| invitationId | `string` | The ID of the invitation. This can only be used by the player it is sent to and expires after use (Only on Bedrock) |
| username | `string` | The username of player |
| uuid | `string` | The unique ID of the player, without hyphens |
| xuid | `string` | The Xbox User ID of the targeted player |
## Table of Contents
- [Bedrock & Java](#bedrock--java)
- [getRealms](#getrealms)
- [getRealm](#getrealm)
- [getRealmBackups](#getrealmbackups)
- [restoreRealmFromBackup](#restorerealmfrombackup)
- [getRealmWorldDownload](#getrealmworlddownload)
- [Bedrock Only](#bedrock-only)
- [getRealmFromInvite](#getrealmfrominvite)
- [getRealmInvite](#getrealminvite)
- [refreshRealmInvite](#refreshrealminvite)
- [getPendingInviteCount](#getpendinginvitecount)
- [getPendingInvites](#getpendinginvites)
- [acceptRealmInvitation](#acceptrealminvitation)
- [rejectRealmInvitation](#rejectrealminvitation)
- [Structures](#structures)
- [Realm](#realm)
- [getAddress](#getaddress)
- [invitePlayer](#inviteplayer)
- [open](#open)
- [close](#close)
- [getBackups](#getbackups)
- [getWorldDownload](#getworlddownload)
- [Backup](#backup)
- [getDownload](#getDownload)
- [restore](#restore)
- [Download](#download)
- [writeToDirectory](#writeToDirectory)
- [getBuffer](#getBuffer)
---
## Constructor
```js
const { Authflow } = require('prismarine-auth')
const { RealmAPI } = require('prismarine-realms')
const authflow = new Authflow()
const api = RealmAPI.from(authflow, 'bedrock' | 'java')
```
---
## Bedrock & Java
### getRealms
() => Promise\<Realm[]>
Returns a list of Realms the authenticating account has joined or owns.
```js
await api.getRealms()
```
<details>
<summary>Output</summary>
[Realm](#Realm)[]
</details>
---
### getRealm
(realmId: string) => Promise\<Realm>
Gets detailed information about a Realm if owned
```js
await api.getRealm('1234567')
```
<details>
<summary>Output</summary>
[Realm](#Realm)
</details>
---
### getRealmBackups
(realmId: string, slotId: string) => Promise\<Backup[]>
Gets a list of backups for a Realm
```js
await api.getRealmBackups('1234567', '1')
```
<details>
<summary>Output</summary>
[Backup](#Backup)[]
</details>
---
### restoreRealmFromBackup
(realmId: string, slotId: string, backupId: string) => Promise\<void>
Restores a Realm from a backup
```js
await api.restoreRealmFromBackup('1234567', '1', '1970-01-01T00:00:00.000Z')
```
No output
---
### getRealmWorldDownload
(realmId: string, slotId: string, backupId?: string) => Promise\<object>
*Java will always return the latest state of the world*
Gets the download for a Realm world. If no backup is specified or "latest" is specified, the latest state of the world is returned.
```js
await api.getRealmWorldDownload('1234567', '1', '1970-01-01T00:00:00.000Z')
```
<details>
<summary>Output</summary>
[Download](#Download)
</details>
---
## Bedrock Only
### getRealmFromInvite
(realmInviteCode: string, invite: boolean) => Promise\<Realm>
Gets detailed information about a Realm from the invite code and adds it to the authenticating accounts Realms list if not present. If invite is false, the Realm will not be added to the authenticating accounts Realms list.
```js
await api.getRealmFromInvite('AB1CD2EFA3B') // https://realms.gg/AB1CD2EFA3B will work as well
```
<details>
<summary>Output</summary>
[Realm](#Realm)
</details>
---
### getRealmInvite
(realmId: string) => Promise\<RealmInvite>
Gets the invite code for a Realm
```js
await api.getRealmInvite('1234567')
```
<details>
<summary>Output</summary>
```ts
{
inviteCode: string,
ownerXUID: string,
type: string,
createdOn: number,
inviteLink: string,
deepLinkUrl: string,
}
```
</details>
---
### refreshRealmInvite
(realmId: string) => Promise\<RealmInvite>
Refreshes the invite code for a Realm (Note: This will invalidate the previous invite code)
```js
await api.refreshRealmInvite('1234567')
```
<details>
<summary>Output</summary>
```ts
{
inviteCode: string,
ownerXUID: string,
type: string,
createdOn: number,
inviteLink: string,
deepLinkUrl: string,
}
```
</details>
---
### getPendingInviteCount
() => Promise\<number>
Gets the number of pending invites for the authenticating account
```js
await api.getPendingInviteCount()
```
<details>
<summary>Output</summary>
```ts
number
```
</details>
---
### getPendingInvites
() => Promise\<RealmPlayerInvite[]>
Gets a list of pending invites for the authenticating account
```js
await api.getPendingInvites()
```
<details>
<summary>Output</summary>
```ts
[
{
invitationId: string
worldName: string
worldDescription: string
worldOwnerName: string
worldOwnerXUID: string
createdOn: number
}
]
```
</details>
---
### acceptRealmInvitation
(invitationId: string) => Promise\<void>
Accepts a pending invite for the authenticating account
```js
await api.acceptRealmInvitation('1234567')
```
No output
---
### rejectRealmInvitation
(invitationId: string) => Promise\<void>
Rejects a pending invite for the authenticating account
```js
await api.rejectRealmInvitation('1234567')
```
No output
---
## Structures
### Realm
```js
{
getAddress(): Promise<Address>
invitePlayer(uuid: string, name: string): Promise<Realm>
open(): Promise<void>
close(): Promise<void>
getBackups(): Promise<Backup[]>
getWorldDownload(): Promise<Download>
id: number
remoteSubscriptionId: string
owner: string | null
ownerUUID: string
name: string
motd: string
defaultPermission: string
state: string
daysLeft: number
expired: boolean
expiredTrial: boolean
gracePeriod: boolean
worldType: string
players: RealmPlayer[] | null
maxPlayers: number
minigameName: string
minigameId: number
minigameImage: string
activeSlot: number
slots: Slot[] | null
member: boolean
clubId: number
subscriptionRefreshStatus: null
}
```
```ts
interface RealmPlayer {
uuid: string,
name: string,
operator: boolean,
accepted: boolean,
online: boolean,
permission: string
}
```
```ts
interface Slot {
options: string
slotId: number
}
```
---
#### getAddress
() => Promise\<Address>
Gets the address for the Realm.
```js
await realm.getAddress()
```
<details>
<summary>Output</summary>
```ts
{
host: string
port: number
}
```
</details>
---
#### invitePlayer
(uuid: string, name: string) => Promise\<Realm>
Invites a player to the Realm. On Bedrock the UUID is the player's XUID.
```js
await realm.invitePlayer('a8005260a332457097a50bdbe48a9a21', 'Steve')
```
<details>
<summary>Output</summary>
[Realm](#Realm)
</details>
---
#### open
() => Promise\<void>
Opens a Realm. Allows players to join
```js
await realm.open()
```
No output
---
#### close
() => Promise\<void>
Closes a Realm. Removes all current players and restricts joining
```js
await realm.close()
```
No output
---
#### getBackups
() => Promise\<Backup[]>
Gets a list of backups for the Realm
```js
await realm.getBackups()
```
<details>
<summary>Output</summary>
[Backup](#Backup)[]
</details>
---
#### getWorldDownload
() => Promise\<Download>
Gets the most recent download for the Realm's world
```js
await realm.getWorldDownload()
```
<details>
<summary>Output</summary>
[Download](#Download)
</details>
---
### Backup
```js
{
getDownload(): Promise<Download>
restore(): Promise<void>
id: string
lastModifiedDate: number
size: number
metadata: {
gameDifficulty: string
name: string
gameServerVersion: string
enabledPacks: {
resourcePack: string
behaviorPack: string
}
description: string | null
gamemode: string
worldType: string
}
}
```
---
#### getDownload
() => Promise\<Download>
*Not available on Java*
Gets the download information for the backup
```js
await backup.getDownload()
```
<details>
<summary>Output</summary>
```ts
Buffer
```
</details>
---
#### restore
() => Promise\<void>
Restores the Realm back to this backup
```js
await backup.restore()
```
No output
---
### Download
```js
{
writeToDirectory(directory: string): Promise<void>
getBuffer(): Promise<Buffer>
downloadUrl: string
fileExtension: '.mcworld' | '.tar.gz'
resourcePackUrl?: string // Java only
resourcePackHash?: string // Java only
size?: number // Bedrock only
token?: string // Bedrock only
}
```
---
#### writeToDirectory
(directory: string) => Promise\<void>
Downloads the world to the specified directory.
```js
await download.writeToDirectory()
```
No output
---
#### getBuffer
() => Promise\<Buffer>
Downloads the world and returns it as a Buffer
```js
await download.getBuffer()
```
<details>
<summary>Output</summary>
```ts
Buffer
```
</details>