9.8 KiB
RealmsAPI
Definitions
Param | Type | Description |
---|---|---|
realmId | string |
The ID of the Realm |
realmInviteCode | string |
The invite code for the Realm. This can be used an unlimited amount of times and allows anyone with the code to join the Realm (Only on Bedrock) |
invitationId | string |
The ID of the invitation. This can only be used by the player it is sent to and expires after use (Only on Bedrock) |
username | string |
The username of player |
uuid | string |
The unique ID of the player, without hyphens |
xuid | string |
The Xbox User ID of the targeted player |
Table of Contents
Constructor
const { Authflow } = require('prismarine-auth')
const { RealmAPI } = require('prismarine-realms')
const authflow = new Authflow()
const api = RealmAPI.from(authflow, 'bedrock' | 'java')
Bedrock & Java
getRealms
() => Promise<Realm[]>
Returns a list of Realms the authenticating account has joined or owns.
await api.getRealms()
Output
Realm[]
getRealm
(realmId: string) => Promise<Realm>
Gets detailed information about a Realm if owned
await api.getRealm('1234567')
Output
getRealmBackups
(realmId: string, slotId: string) => Promise<Backup[]>
Gets a list of backups for a Realm
await api.getRealmBackups('1234567', '1')
Output
Backup[]
restoreRealmFromBackup
(realmId: string, slotId: string, backupId: string) => Promise<void>
Restores a Realm from a backup
await api.restoreRealmFromBackup('1234567', '1', '1970-01-01T00:00:00.000Z')
No output
getRealmWorldDownload
(realmId: string, slotId: string, backupId?: string) => Promise<object>
Java will always return the latest state of the world
Gets the download for a Realm world. If no backup is specified or "latest" is specified, the latest state of the world is returned.
await api.getRealmWorldDownload('1234567', '1', '1970-01-01T00:00:00.000Z')
Output
Bedrock Only
getRealmFromInvite
(realmInviteCode: string, invite: boolean) => Promise<Realm>
Gets detailed information about a Realm from the invite code and adds it to the authenticating accounts Realms list if not present. If invite is false, the Realm will not be added to the authenticating accounts Realms list.
await api.getRealmFromInvite('AB1CD2EFA3B') // https://realms.gg/AB1CD2EFA3B will work as well
Output
getRealmInvite
(realmId: string) => Promise<RealmInvite>
Gets the invite code for a Realm
await api.getRealmInvite('1234567')
Output
{
inviteCode: string,
ownerXUID: string,
type: string,
createdOn: number,
inviteLink: string,
deepLinkUrl: string,
}
refreshRealmInvite
(realmId: string) => Promise<RealmInvite>
Refreshes the invite code for a Realm (Note: This will invalidate the previous invite code)
await api.refreshRealmInvite('1234567')
Output
{
inviteCode: string,
ownerXUID: string,
type: string,
createdOn: number,
inviteLink: string,
deepLinkUrl: string,
}
getPendingInviteCount
() => Promise<number>
Gets the number of pending invites for the authenticating account
await api.getPendingInviteCount()
Output
number
getPendingInvites
() => Promise<RealmPlayerInvite[]>
Gets a list of pending invites for the authenticating account
await api.getPendingInvites()
Output
[
{
invitationId: string
worldName: string
worldDescription: string
worldOwnerName: string
worldOwnerXUID: string
createdOn: number
}
]
acceptRealmInvitation
(invitationId: string) => Promise<void>
Accepts a pending invite for the authenticating account
await api.acceptRealmInvitation('1234567')
No output
rejectRealmInvitation
(invitationId: string) => Promise<void>
Rejects a pending invite for the authenticating account
await api.rejectRealmInvitation('1234567')
No output
Structures
Realm
{
getAddress(): Promise<Address>
invitePlayer(uuid: string, name: string): Promise<Realm>
open(): Promise<void>
close(): Promise<void>
getBackups(): Promise<Backup[]>
getWorldDownload(): Promise<Download>
id: number
remoteSubscriptionId: string
owner: string | null
ownerUUID: string
name: string
motd: string
defaultPermission: string
state: string
daysLeft: number
expired: boolean
expiredTrial: boolean
gracePeriod: boolean
worldType: string
players: RealmPlayer[] | null
maxPlayers: number
minigameName: string
minigameId: number
minigameImage: string
activeSlot: number
slots: Slot[] | null
member: boolean
clubId: number
subscriptionRefreshStatus: null
}
interface RealmPlayer {
uuid: string,
name: string,
operator: boolean,
accepted: boolean,
online: boolean,
permission: string
}
interface Slot {
options: string
slotId: number
}
getAddress
() => Promise<Address>
Gets the address for the Realm.
await realm.getAddress()
Output
{
host: string
port: number
}
invitePlayer
(uuid: string, name: string) => Promise<Realm>
Invites a player to the Realm. On Bedrock the UUID is the player's XUID.
await realm.invitePlayer('a8005260a332457097a50bdbe48a9a21', 'Steve')
Output
open
() => Promise<void>
Opens a Realm. Allows players to join
await realm.open()
No output
close
() => Promise<void>
Closes a Realm. Removes all current players and restricts joining
await realm.close()
No output
getBackups
() => Promise<Backup[]>
Gets a list of backups for the Realm
await realm.getBackups()
Output
Backup[]
getWorldDownload
() => Promise<Download>
Gets the most recent download for the Realm's world
await realm.getWorldDownload()
Output
Backup
{
getDownload(): Promise<Download>
restore(): Promise<void>
id: string
lastModifiedDate: number
size: number
metadata: {
gameDifficulty: string
name: string
gameServerVersion: string
enabledPacks: {
resourcePack: string
behaviorPack: string
}
description: string | null
gamemode: string
worldType: string
}
}
getDownload
() => Promise<Download>
Not available on Java
Gets the download information for the backup
await backup.getDownload()
Output
Buffer
restore
() => Promise<void>
Restores the Realm back to this backup
await backup.restore()
No output
Download
{
writeToDirectory(directory: string): Promise<void>
getBuffer(): Promise<Buffer>
downloadUrl: string
fileExtension: '.mcworld' | '.tar.gz'
resourcePackUrl?: string // Java only
resourcePackHash?: string // Java only
size?: number // Bedrock only
token?: string // Bedrock only
}
writeToDirectory
(directory: string) => Promise<void>
Downloads the world to the specified directory.
await download.writeToDirectory()
No output
getBuffer
() => Promise<Buffer>
Downloads the world and returns it as a Buffer
await download.getBuffer()
Output
Buffer