108 lines
1.5 KiB
Markdown
108 lines
1.5 KiB
Markdown
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# prismarine-recipe
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[![Build Status](https://github.com/PrismarineJS/prismarine-recipe/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-recipe/actions?query=workflow%3A%22CI%22)
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Represent minecraft recipes
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## Usage
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```js
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const Recipe=require("prismarine-recipe")("1.8").Recipe;
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console.log(JSON.stringify(Recipe.find(5)[0],null,2)); // recipes for wood
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```
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## API
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### Recipe
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#### Recipe.find(itemType, [metadata])
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Returns a list of matching `Recipe` instances.
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* `itemType` - numerical id
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* `metadata` - metadata to match. `null` means match anything.
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#### recipe.result
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The output item. It's a recipeItem :
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```js
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{
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id:45,
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metadata:3,
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count:1
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}
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```
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#### recipe.inShape
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Looks like this:
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```js
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[
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[recipeItem, recipeItem],
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[recipeItem, recipeItem],
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[recipeItem, recipeItem],
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]
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```
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#### recipe.outShape
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Looks the same as `inShape`. Only relevant for cake.
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#### recipe.ingredients
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List of shape-independent ingredients. Looks like this:
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```js
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[
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recipeItem,
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recipeItem
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]
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```
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#### recipe.requiresTable
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Boolean.
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#### recipe.delta
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Map of item type to how much more or less you will have after you use
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the recipe.
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This is what it looks like for the chest recipe:
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```js
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[
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recipeItem,
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recipeItem
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]
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```
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## History
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### 1.3.0
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* mcData to registry refactoring (@Epirito)
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* Fixed RecipeItemConstructor Type and default export (@psu-de)
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### 1.2.0
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* Bump mcdata
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### 1.1.0
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* typescript definitions (thanks @IdanHo)
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### 1.0.1
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* bump mcdata
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### 1.0.0
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* bump dependencies
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### 0.0.0
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* Import from mineflayer
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