LookAtMySuitBot/js/node_modules/prismarine-recipe/README.md

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2023-12-24 20:08:39 -05:00
# prismarine-recipe
[![Build Status](https://github.com/PrismarineJS/prismarine-recipe/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-recipe/actions?query=workflow%3A%22CI%22)
Represent minecraft recipes
## Usage
```js
const Recipe=require("prismarine-recipe")("1.8").Recipe;
console.log(JSON.stringify(Recipe.find(5)[0],null,2)); // recipes for wood
```
## API
### Recipe
#### Recipe.find(itemType, [metadata])
Returns a list of matching `Recipe` instances.
* `itemType` - numerical id
* `metadata` - metadata to match. `null` means match anything.
#### recipe.result
The output item. It's a recipeItem :
```js
{
id:45,
metadata:3,
count:1
}
```
#### recipe.inShape
Looks like this:
```js
[
[recipeItem, recipeItem],
[recipeItem, recipeItem],
[recipeItem, recipeItem],
]
```
#### recipe.outShape
Looks the same as `inShape`. Only relevant for cake.
#### recipe.ingredients
List of shape-independent ingredients. Looks like this:
```js
[
recipeItem,
recipeItem
]
```
#### recipe.requiresTable
Boolean.
#### recipe.delta
Map of item type to how much more or less you will have after you use
the recipe.
This is what it looks like for the chest recipe:
```js
[
recipeItem,
recipeItem
]
```
## History
### 1.3.0
* mcData to registry refactoring (@Epirito)
* Fixed RecipeItemConstructor Type and default export (@psu-de)
### 1.2.0
* Bump mcdata
### 1.1.0
* typescript definitions (thanks @IdanHo)
### 1.0.1
* bump mcdata
### 1.0.0
* bump dependencies
### 0.0.0
* Import from mineflayer