OpenGL-Doc-Generator/src/main.cpp

36 lines
1.4 KiB
C++

#include <iostream>
#include <blt/parse/argparse.h>
#include <blt/std/logging.h>
#include "load_file.h"
int main(int argc, const char** argv)
{
blt::arg_parse parser;
parser.addArgument(blt::arg_builder("--generator").setAction(blt::arg_action_t::STORE).setDefault("./gl_doc_generator.py")
.setHelp("Path to the OpenGL doc generator python script").setNArgs(1).build());
parser.addArgument(blt::arg_builder("--python").setAction(blt::arg_action_t::STORE).setDefault("python3")
.setHelp("Path / command to execute python with")
.setNArgs(1).build());
parser.addArgument(blt::arg_builder("gl_file").setAction(blt::arg_action_t::STORE).setHelp("OpenGL header file to put the docs into").setNArgs(1)
.setRequired().build());
auto args = parser.parse_args(argc, argv);
auto generatorPath = args.get<std::string>("generator");
auto pythonPath = args.get<std::string>("python");
auto filePath = args.get<std::string>("gl_file");
BLT_INFO("Using %s on file %s", generatorPath.c_str(), filePath.c_str());
blt::parser file_parser(filePath);
file_parser.load_file().parse();
auto vec = file_parser.get();
BLT_DEBUG("Result:\n%s", vec.c_str());
return 0;
}