test
parent
f2630fd153
commit
43303bc19a
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@ -283,6 +283,7 @@
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_CAST_EXPRESSION_PARENTHESES/@EntryValue" value="true" type="bool" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TOPLEVEL_FUNCTION_DECLARATION_RETURN_TYPE_STYLE/@EntryValue" value="ON_SINGLE_LINE" type="string" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TOPLEVEL_FUNCTION_DEFINITION_RETURN_TYPE_STYLE/@EntryValue" value="ON_SINGLE_LINE" type="string" />
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BRACED_INIT_LIST_STYLE/@EntryValue" value="CHOP_IF_LONG" type="string" />
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<option name="/Default/CodeStyle/CppIncludeDirective/SortIncludeDirectives/@EntryValue" value="true" type="bool" />
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<option name="/Default/CodeStyle/CppIncludeDirective/UseAngleBracketsInsteadOfQuotes/@EntryValue" value="WhenPossible" type="string" />
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<option name="/Default/CodeStyle/CppIncludeDirective/UseRelativePaths/@EntryValue" value="Never" type="string" />
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@ -2,6 +2,26 @@
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug-addrsan/_deps/freetype-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug-addrsan/_deps/freetype-src/subprojects/dlg" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug-addrsan/_deps/glfw3-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug-addrsan/_deps/imgui-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug/_deps/freetype-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug/_deps/freetype-src/subprojects/dlg" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug/_deps/glfw3-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-debug/_deps/imgui-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-release/_deps/freetype-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-release/_deps/freetype-src/subprojects/dlg" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-release/_deps/glfw3-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-release/_deps/imgui-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo-addrsan/_deps/freetype-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo-addrsan/_deps/freetype-src/subprojects/dlg" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo-addrsan/_deps/glfw3-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo-addrsan/_deps/imgui-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo/_deps/freetype-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo/_deps/freetype-src/subprojects/dlg" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo/_deps/glfw3-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/cmake-build-relwithdebinfo/_deps/imgui-src" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/lib/blt-with-graphics" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/lib/blt-with-graphics/libraries/BLT" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/lib/blt-with-graphics/libraries/BLT/libraries/parallel-hashmap" vcs="Git" />
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.25)
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project(gpu-particles VERSION 0.0.5)
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project(gpu-particles VERSION 0.0.6)
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option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
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option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)
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23
src/main.cpp
23
src/main.cpp
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@ -19,6 +19,7 @@
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#include "blt/gfx/renderer/batch_2d_renderer.h"
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#include "blt/gfx/renderer/camera.h"
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#include <blt/std/random.h>
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#include <blt/debug.h>
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#include <shaders/particle.frag>
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#include <shaders/particle.vert>
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#include <imgui.h>
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@ -31,6 +32,28 @@ blt::gfx::resource_manager resources;
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blt::gfx::batch_renderer_2d renderer_2d(resources, global_matrices);
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blt::gfx::first_person_camera camera;
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// use types for state that way you are not confused about what is happening?
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class unique_vao_t
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{
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public:
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unique_vao_t(): vaoID(0)
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{}
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void create()
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{
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#if blt_debug_has_flag(BLT_DEBUG_CONTRACTS)
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BLT_CONTRACT(!vaoID, "VAO already created");
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#endif
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vaoID = 0;
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glGenVertexArrays(1, &*vaoID);
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}
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private:
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std::optional<GLuint> vaoID;
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};
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struct particle_t
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{
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blt::vec2 position;
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Reference in New Issue