18 lines
301 B
GLSL
18 lines
301 B
GLSL
#ifdef __cplusplus
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#include <string>
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const std::string shader_2d_font_frag = R"("
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#version 300 es
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precision mediump float;
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layout (location = 0) in vec4 position_uv;
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out vec2 UVs;
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void main()
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{
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gl_Position = vec4(position_uv.x, position_uv.y, 0.0, 1.0);
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UVs = position_uv.zw;
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}
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")";
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#endif |