gpu-particles/CMakeLists.txt

83 lines
3.4 KiB
CMake

cmake_minimum_required(VERSION 3.25)
project(gpu-particles VERSION 0.0.18)
option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)
option(ENABLE_UBSAN "Enable the ub sanitizer" OFF)
option(ENABLE_TSAN "Enable the thread data race sanitizer" OFF)
set(CMAKE_CXX_STANDARD 17)
add_subdirectory(lib/blt-with-graphics)
include_directories(include/)
file(GLOB_RECURSE PROJECT_BUILD_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
function(embed_file_as_raw_string INPUT OUTPUT NAMESPACE VAR_NAME)
file(READ "${INPUT}" CONTENTS)
file(WRITE "${OUTPUT}" "// Generated from ${INPUT}\n")
file(APPEND "${OUTPUT}" "#pragma once\n\n")
file(APPEND "${OUTPUT}" "namespace ${NAMESPACE} {\n\n")
file(APPEND "${OUTPUT}" "static constexpr char ${VAR_NAME}_str[] = R\"(\"${CONTENTS}\")\";\n\n}")
endfunction()
function(embed_directory INPUT_DIR)
# Get the name of the directory the user is trying to embed
get_filename_component(parent_name "${INPUT_DIR}" NAME)
# make sure directory uses forward slashes
file(TO_CMAKE_PATH "${INPUT_DIR}" INPUT_DIR)
set(OUTPUT_DIR "${CMAKE_BINARY_DIR}/embedded/${parent_name}")
# find all directories within the user folder relative to the input directory
file(GLOB_RECURSE INPUT_FILES RELATIVE "${INPUT_DIR}" "${INPUT_DIR}/*")
foreach(REL_PATH IN LISTS INPUT_FILES)
set(ABS_INPUT_PATH "${INPUT_DIR}/${REL_PATH}")
set(OUTPUT_HEADER "${OUTPUT_DIR}/${REL_PATH}.h")
get_filename_component(OUTPUT_HEADER_DIR "${OUTPUT_HEADER}" DIRECTORY)
file(MAKE_DIRECTORY "${OUTPUT_HEADER_DIR}")
# Get the name, extension and relative directory of the input path + file
get_filename_component(VAR_NAME "${REL_PATH}" NAME_WE)
get_filename_component(VAR_EXT "${REL_PATH}" EXT)
get_filename_component(VAR_DIR "${parent_name}/${REL_PATH}" DIRECTORY)
set(FILE_PATH "${VAR_NAME}_${VAR_EXT}")
# replace non-alphanum chars with "_" for the variable
string(REGEX REPLACE "[^a-zA-Z0-9]" "_" FILE_PATH "${FILE_PATH}")
string(REGEX REPLACE "__+" "_" FILE_PATH "${FILE_PATH}")
# replace non-alphanum chars with : for the namespace
string(REGEX REPLACE "[^a-zA-Z0-9]" "::" VAR_DIR ${VAR_DIR})
string(REGEX REPLACE ":::+" "::" VAR_DIR ${VAR_DIR})
message(STATUS "Converting file '${REL_PATH}' into variable '${VAR_NAME}' with namespace '${VAR_DIR}'")
embed_file_as_raw_string("${ABS_INPUT_PATH}" "${OUTPUT_HEADER}" "${VAR_DIR}" "${FILE_PATH}")
endforeach()
include_directories("${CMAKE_BINARY_DIR}/embedded")
endfunction()
embed_directory("${CMAKE_SOURCE_DIR}/shaders")
add_executable(gpu-particles ${PROJECT_BUILD_FILES})
target_compile_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment)
target_link_options(gpu-particles PRIVATE -Wall -Wextra -Wpedantic -Wno-comment)
target_link_libraries(gpu-particles PRIVATE BLT_WITH_GRAPHICS)
if (${ENABLE_ADDRSAN} MATCHES ON)
target_compile_options(gpu-particles PRIVATE -fsanitize=address)
target_link_options(gpu-particles PRIVATE -fsanitize=address)
endif ()
if (${ENABLE_UBSAN} MATCHES ON)
target_compile_options(gpu-particles PRIVATE -fsanitize=undefined)
target_link_options(gpu-particles PRIVATE -fsanitize=undefined)
endif ()
if (${ENABLE_TSAN} MATCHES ON)
target_compile_options(gpu-particles PRIVATE -fsanitize=thread)
target_link_options(gpu-particles PRIVATE -fsanitize=thread)
endif ()