graphs/src/main.cpp

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/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <blt/gfx/window.h>
#include "blt/gfx/renderer/resource_manager.h"
#include "blt/gfx/renderer/batch_2d_renderer.h"
#include "blt/gfx/renderer/camera.h"
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#include <blt/gfx/raycast.h>
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#include <blt/std/time.h>
#include <blt/math/log_util.h>
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#include <graph.h>
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blt::gfx::matrix_state_manager global_matrices;
blt::gfx::resource_manager resources;
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blt::gfx::batch_renderer_2d renderer_2d(resources, global_matrices);
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blt::gfx::first_person_camera_2d camera;
namespace im = ImGui;
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/*
* TODO:
* - Highlighted Node
* + transitions to other states
* - Selected Node
* - ability to add nodes to the graph
* - ability to add edges to the graph
* - ability to remove edges from the graph (multi selection?)
* - ability to remove nodes from graph (make use of multi selection?)
*/
engine_t engine;
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void init(const blt::gfx::window_data& data)
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{
using namespace blt::gfx;
resources.setPrefixDirectory("../");
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resources.enqueue("res/debian.png", "debian");
resources.enqueue("res/parker.png", "parker");
resources.enqueue("res/parkerpoint.png", "parker_point");
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resources.enqueue("res/parker cat ears.jpg", "parkercat");
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global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();
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engine.init(data);
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}
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void update(const blt::gfx::window_data& data)
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{
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global_matrices.update_perspectives(data.width, data.height, 90, 0.1, 2000);
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//im::ShowDemoWindow();
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engine.render(data);
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camera.update();
camera.update_view(global_matrices);
global_matrices.update();
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renderer_2d.render(data.width, data.height);
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}
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int main(int, const char**)
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{
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blt::gfx::init(blt::gfx::window_data{"Force-Directed Graph Drawing", init, update, 1440, 720}.setSyncInterval(1));
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global_matrices.cleanup();
resources.cleanup();
renderer_2d.cleanup();
blt::gfx::cleanup();
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return 0;
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}