graphs/src/main.cpp

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/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <blt/gfx/window.h>
#include "blt/gfx/renderer/resource_manager.h"
#include "blt/gfx/renderer/batch_2d_renderer.h"
#include "blt/gfx/renderer/camera.h"
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#include <blt/gfx/framebuffer.h>
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#include <imgui.h>
blt::gfx::matrix_state_manager global_matrices;
blt::gfx::resource_manager resources;
blt::gfx::batch_renderer_2d renderer_2d(resources);
blt::gfx::first_person_camera camera;
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blt::gfx::fbo_t render_texture;
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void init(const blt::gfx::window_context& context)
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{
using namespace blt::gfx;
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resources.enqueue("../res/debian.png", "debian");
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resources.enqueue("../res/parker.png", "parker");
resources.enqueue("../res/parker cat ears.jpg", "parkercat");
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global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();
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//render_texture = fbo_t::make_multisample_render_texture(1440, 720, 4);
render_texture = fbo_t::make_multisample_render_target(1440, 720, 8);
//render_texture = fbo_t::make_render_target(1440, 720);
//render_texture = fbo_t::make_render_texture(1440, 720);
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}
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float x = 50, y = 50;
float sx = 0.5, sy = 0.5;
float ax = 0.05, ay = 0.05;
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void update(const blt::gfx::window_context& context, std::int32_t width, std::int32_t height)
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{
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/*render_texture.bind();
if (width != render_texture.getWidth() || height != render_texture.getHeight())
{
//BLT_TRACE("updating from %d %d to %d %d", render_texture.getWidth(), render_texture.getHeight(), width, height);
render_texture.updateBuffersStorage(width, height);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);*/
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global_matrices.update_perspectives(width, height, 90, 0.1, 2000);
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x += sx;
y += sx;
sx += ax;
sy += ay;
if (x > 256)
sx *= -1;
if (y > 256)
sy *= -1;
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renderer_2d.drawLine(blt::vec4{1, 0, 1, 1}, 0.0f, blt::vec2{x,y}, blt::vec2{500, 500}, 5.0f);
renderer_2d.drawLine(blt::vec4{1, 0, 0, 1}, 0.0f, blt::vec2{0,150}, blt::vec2{240, 0}, 12.0f);
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renderer_2d.drawPoint(blt::vec4{0, 1, 0, 1}, 1.0f, blt::vec2{500, 500}, 50.0f);
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renderer_2d.drawPoint("parkercat", 1.0f, blt::vec2{800, 500}, 256.0f);
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//renderer_2d.drawRectangle(blt::vec4{1,1,1,1}, -1.0f, blt::vec2{width / 2.0, height / 2.0}, blt::vec2{width, height});
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camera.update();
camera.update_view(global_matrices);
global_matrices.update();
renderer_2d.render();
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//blt::gfx::fbo_t::unbind();
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//render_texture.blitToScreen(width, height);
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}
int main(int argc, const char** argv)
{
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blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update, 1440, 720}.setSyncInterval(1));
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global_matrices.cleanup();
resources.cleanup();
renderer_2d.cleanup();
blt::gfx::cleanup();
}