Brett
|
5b2d6a02cd
|
silly
|
2025-03-25 19:40:50 -04:00 |
Brett
|
b4565b1772
|
wow
|
2025-03-21 00:51:39 -04:00 |
Brett
|
33dd909e73
|
maps and paths
|
2025-03-20 19:18:06 -04:00 |
Brett
|
13a0a85bc2
|
new enemy config
|
2025-03-20 17:48:42 -04:00 |
Brett
|
ee75d58b9c
|
bounding boxes and some segmentation
|
2025-03-19 21:13:17 -04:00 |
Brett
|
d8f25c98df
|
window size
|
2025-03-19 11:52:27 -04:00 |
Brett
|
9518e8d714
|
begin working on pathing segments
|
2025-03-18 21:18:02 -04:00 |
Brett
|
8638f2f589
|
move curve rendering to the blt::gfx engine
|
2025-03-18 20:52:30 -04:00 |
Brett
|
3647c8be48
|
start work on efficient curve renderer
|
2025-03-18 17:10:46 -04:00 |
Brett
|
be5ca99866
|
testing curve
|
2025-03-18 15:11:00 -04:00 |
Brett
|
76ba9ff377
|
curves
|
2025-03-18 15:04:00 -04:00 |
Brett
|
aa5a27865d
|
reorder so it can compile
|
2025-03-17 13:09:40 -04:00 |
Michael Gaming
|
2753d6921f
|
Added Event, Event_Handler & Event_Scheduler skeleton types for future event handling on the game-loop and UI side.
|
2025-03-17 21:06:33 +04:00 |
Brett
|
6ca8cd61b2
|
enemies
|
2025-03-17 12:47:51 -04:00 |
Brett
|
81180a74a6
|
basically nothing
|
2025-03-17 00:57:43 -04:00 |
Brett
|
b9c1da8cfc
|
hello. types!
|
2025-03-14 16:00:50 -04:00 |
Brett
|
b017ad2ad0
|
more examples
|
2025-03-14 15:16:22 -04:00 |
Brett
|
1e36c5d5cc
|
wi=
|
2025-03-14 11:53:19 -04:00 |
Brett
|
a30ffa3736
|
night
|
2025-03-14 00:57:35 -04:00 |
Brett
|
87274c560e
|
more examples
|
2025-03-13 21:35:58 -04:00 |
Brett
|
d36b1e809a
|
refine terms
|
2025-03-13 15:06:59 -04:00 |
Brett
|
afd9ad3555
|
some help for michael
|
2025-03-13 15:06:40 -04:00 |
Tri11Paragon
|
f70762f960
|
Windows Changes
|
2025-03-13 13:49:13 -07:00 |
Brett
|
aad1af9acd
|
tower pngs, files
|
2025-03-13 11:47:45 -04:00 |
Brett
|
db8157bf1b
|
project setup
|
2025-03-12 20:53:25 -04:00 |
Brett
|
0b4027025f
|
hello
|
2025-03-12 20:43:49 -04:00 |
Brett
|
7365114a0e
|
init
|
2025-03-12 20:43:35 -04:00 |