42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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/*
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef VOXEL_GAME_FWDECL_H
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#define VOXEL_GAME_FWDECL_H
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#include <blt/std/types.h>
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#include <cmath>
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namespace voxel
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{
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inline constexpr blt::u64 CHUNK_SIZE = 32;
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inline constexpr blt::i32 IMAGE_SIZE = 64;
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inline const blt::u64 CHUNK_MASK = static_cast<blt::u64>(std::log2(CHUNK_SIZE));
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using block_id_t = blt::u64;
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using texture_id_t = blt::u64;
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using vid_t = blt::u16;
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class block_t;
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class chunk_t;
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}
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#endif //VOXEL_GAME_FWDECL_H
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