BLT-With-Graphics-Template/tests/src/main.cpp

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#include <blt/gfx/window.h>
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#include <blt/gfx/shader.h>
#include <blt/gfx/texture.h>
#include <blt/gfx/model.h>
#include <blt/gfx/state.h>
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#include <blt/std/logging.h>
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#include <imgui.h>
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#include "blt/gfx/imgui/IconsFontAwesome5.h"
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#include "blt/gfx/renderer/resource_manager.h"
#include "blt/gfx/renderer/batch_2d_renderer.h"
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blt::gfx::matrix_state_manager global_matrices;
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blt::gfx::resource_manager resources;
blt::gfx::batch_renderer_2d renderer_2d(resources);
float x = 0, y = 0, z = 0;
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float bx = 500, by = 500;
float mx = 0, my = -9.8;
void handle_input()
{
using namespace blt::gfx;
float moveAtX = 0;
float moveAtZ = 0;
if (isKeyPressed(GLFW_KEY_W))
moveAtX = 1;
else if (isKeyPressed(GLFW_KEY_S))
moveAtX = -1;
else
moveAtX = 0;
if (isKeyPressed(GLFW_KEY_A))
moveAtZ = 1;
else if (isKeyPressed(GLFW_KEY_D))
moveAtZ = -1;
else
moveAtZ = 0;
const float speed = 270;
y -= static_cast<float>(moveAtX * speed * getFrameDeltaSeconds());
x += static_cast<float>(moveAtZ * speed * getFrameDeltaSeconds());
blt::mat4x4 view;
view.translate(x, y, z);
global_matrices.setView(view);
}
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void init()
{
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using namespace blt::gfx;
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resources.enqueue("../resources/textures/cumdollar.jpg", "ibuythat");
resources.enqueue("../resources/textures/dfoedbi-28157978-1555-45c3-b2f4-d5e5fe25b253.png", "niko");
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global_matrices.create_internals();
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resources.load_resources();
renderer_2d.create();
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}
void update(std::int32_t width, std::int32_t height)
{
global_matrices.update_perspectives(width, height);
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ImGui::ShowDemoWindow();
ImGui::SetNextWindowSize(ImVec2(150, 85));
ImGui::Begin("Debug Info Panel", nullptr, ImGuiWindowFlags_NoResize);
ImGui::Text("%s FPS: %f", ICON_FA_WRENCH, 1.0e9 / static_cast<double>(blt::gfx::getFrameDelta()));
ImGui::Text("Draw Count: %zu", renderer_2d.draw_count());
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ImGui::End();
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handle_input();
global_matrices.update();
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const float w = 120, h = 120, cf = 30, rf = 15, crf = 10;
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renderer_2d.drawRectangle("ibuythat", (float)width/2.0f, (float)height/2.0f, (float)width, (float)height, 90.0f);
renderer_2d.drawRectangle("niko", bx, by, w, h);
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bx += mx * blt::gfx::getFrameDeltaSeconds() * cf;
by += my * blt::gfx::getFrameDeltaSeconds() * cf;
if (bx < w / 2.0 || bx > width - w / 2.0)
{
mx = -mx;
my += (static_cast<float>(rand()) / static_cast<float>(RAND_MAX) * rf + crf) - (rf + crf) / 2.0f;
}
if (by < h / 2.0 || by > height - h / 2.0)
{
my = -my;
mx += (static_cast<float>(rand()) / static_cast<float>(RAND_MAX) * rf + crf) - (rf + crf) / 2.0f;
}
if (mx > 100 || mx < -100)
{
mx = mx * 0.2;
}
if (my > 100 || my < -100)
my = my * 0.2;
renderer_2d.render();
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}
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int main()
{
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blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update}.setSyncInterval(1));
global_matrices.cleanup();
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resources.cleanup();
renderer_2d.cleanup();
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blt::gfx::cleanup();
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return 0;
}