Commit Graph

25 Commits (8f55948344bfbbeb59a171880f1da3ac38b260df)

Author SHA1 Message Date
Brett 8f55948344 OpenCL works morish 2022-12-12 02:07:59 -05:00
Brett 5b65167bd7 Added OpenMPI Support 2022-12-02 23:32:18 -05:00
Brett 0982101ec7 OpenCL is working now 2022-11-23 11:55:40 -05:00
Brett 5308cacd23 Added the ability to recusively load shader files
include statements are the only form of file chaining supported.
define statements can now be replaced at load time with global variable.
2022-11-20 13:07:45 -05:00
Brett 40ce59284c Triangle BVH currently broken.
Working on the debug ui for it but it is also broken
2022-11-19 12:54:45 -05:00
Brett aefeefc550 More Code cleanup + OpenMP/MPI
Working on adding OpenMP/MPI Support!
2022-11-17 10:52:00 -05:00
Brett 205946925b Slight Code refactor + misc changes
Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
	Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
Brett 538edecc88 Updated Signals, now using a structure 2022-11-16 17:49:02 -05:00
Brett 7aea5ee8c4 BVH performance results in ods file 2022-11-16 17:34:17 -05:00
Brett e72fc15007 BVH now has a source file. 2022-11-16 16:15:08 -05:00
Brett 2ea273a4a3 BVH appears to be working now
Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
Brett e0569f4f29 BVH now works as first hit 2022-11-16 14:17:41 -05:00
Brett d7ef170256 BVH works now?
AABB intersect equation was wrong. That's been fixed
Intersection algorithm has been overhauled.
TODO: Code review and cleanup
2022-11-15 20:08:31 -05:00
Brett c881b780ff Raytracer and Debug views now align 2022-11-15 16:23:37 -05:00
Brett a28d49b132 Raytracing camera now losely follows the debug camera
Differences in Viewport size change how the scene is rendered but the position and rotation of the camera is close enough.
2022-11-14 20:44:49 -05:00
Brett 98e0efe28e BVH Debug Working + Input Bug Fix
Bounding Boxes are now drawn in debug mode. Some debugging is required as the box is slightly offset.
GLFW_REPEAT no longer causes keyReleased event.
2022-11-13 14:13:14 -05:00
Brett 7a09800c40 BVH Cleanup / Changes.
Working on fixing issues with the BVH implementation.
Commiting a working changes version. Code has been cleaned up considerably.
A proper code review is nessacary in the near future.
2022-11-13 13:03:48 -05:00
Brett 9e533a86f6 Add ability to generate cube with the radius of individual axis.
VAO now takes in that generated cube alongside triangles.
2022-11-13 03:00:30 -05:00
Brett b486bd375f Fixed Issue with normals not loading
Forgot to add attribute 2 (which stores the normal) as enabled for vaos with normals
2022-11-13 02:25:40 -05:00
Brett d829b54cc0 Fixed View Matrix. Added input management. Debug view is now viewable.
Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett d8bade25a2 Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
Brett 1e8914b4a5 added ability to pause / stop / restart raytracing. 2022-10-28 15:05:08 -04:00
Brett 7b379f722d Live renderings is now working. 2022-10-28 12:46:32 -04:00
Brett 2597a160f8 Working on fixing GL 2022-10-28 01:44:23 -04:00
Brett 579511811e Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00