COSC-3P93-Project/Step 3/include/engine
Brett 205946925b Slight Code refactor + misc changes
Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
	Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
..
image Fixed View Matrix. Added input management. Debug view is now viewable. 2022-11-13 02:00:27 -05:00
math BVH performance results in ods file 2022-11-16 17:34:17 -05:00
util Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
config.h.in Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
raytracing.h Raytracing camera now losely follows the debug camera 2022-11-14 20:44:49 -05:00
types.h Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
world.h Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00