2ea273a4a3
Added multi-hit intersection. A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output it appears to be still much faster than without a BVH. More testing is required. |
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.. | ||
image | ||
math | ||
util | ||
config.h.in | ||
raytracing.h | ||
types.h | ||
world.h |