Brett
c6b65951b7
non working frustum culling
2023-03-09 00:29:37 -05:00
Brett
a3095c7559
improve mesh generation speed
2023-03-08 00:06:22 -05:00
Brett
3087683698
world gen
2023-03-06 23:39:25 -05:00
Brett
770e3bfce9
reduce memory consumption
2023-03-06 10:19:48 -05:00
Brett
4217f8f92f
DATA COMPRESSION!
2023-03-06 00:33:43 -05:00
Brett
fcd32181e8
working on fixing large memory consumption
2023-03-05 17:45:45 -05:00
Brett
9a2d9ee759
world generation
2023-03-05 15:21:35 -05:00
Brett
4417359ebf
multiple textures
2023-03-05 00:01:54 -05:00
Brett
e34d016abb
fix texture loading resizing
2023-03-04 23:24:36 -05:00
Brett
aaea5d4406
texture loading
2023-03-03 00:49:15 -05:00
Brett
f10b119db1
Working on texture loading
...
TODO:
add mutex and combine loaded texture files
-resizing is handled by the thread, hopefully this isn't an issue
load the loaded textures into the palette
2023-03-01 00:52:27 -05:00
Brett
e468330e1b
Working on text
2023-02-15 00:49:27 -05:00
Brett
c111d5c1b7
Use indexing to drastically reduce the number of vertices
2023-02-14 18:19:39 -05:00
Brett
9bcded0383
Meshing
2023-02-13 23:37:18 -05:00
Brett
a62bbdc654
Reformat code
...
Code now uses block_pos and chunk_pos instead of raw integers
2023-02-13 16:30:01 -05:00
Brett
6c265b7c3c
Chunk storage and switch to vertex arrays
2023-02-12 18:13:09 -05:00
Brett
d3db6e90e0
Working on block storage. temp commit to save progress
2023-02-12 15:25:52 -05:00