Commit Graph

20 Commits (c6b65951b7cecffdb8fbf538d2d10fe7ff89dc89)

Author SHA1 Message Date
Brett c6b65951b7 non working frustum culling 2023-03-09 00:29:37 -05:00
Brett b41d93e9cb Block textures appear to be randomized when loading, at least with non stone blocks 2023-03-08 00:31:59 -05:00
Brett a3095c7559 improve mesh generation speed 2023-03-08 00:06:22 -05:00
Brett 3087683698 world gen 2023-03-06 23:39:25 -05:00
Brett 770e3bfce9 reduce memory consumption 2023-03-06 10:19:48 -05:00
Brett 4217f8f92f DATA COMPRESSION! 2023-03-06 00:33:43 -05:00
Brett fcd32181e8 working on fixing large memory consumption 2023-03-05 17:45:45 -05:00
Brett 9a2d9ee759 world generation 2023-03-05 15:21:35 -05:00
Brett 4417359ebf multiple textures 2023-03-05 00:01:54 -05:00
Brett e34d016abb fix texture loading resizing 2023-03-04 23:24:36 -05:00
Brett 785c487151 texture class
Texture holds information about a texture (data mostly)
palette will hold an array of textures.
TODO: gl_texture + palette management
2023-02-17 23:32:23 -05:00
Brett 93e0212441 Update 2023-02-17 10:55:21 -05:00
Brett e468330e1b Working on text 2023-02-15 00:49:27 -05:00
Brett c955c07ab4 Partial meshing is broken 2023-02-13 23:50:23 -05:00
Brett 9bcded0383 Meshing 2023-02-13 23:37:18 -05:00
Brett 6c265b7c3c Chunk storage and switch to vertex arrays 2023-02-12 18:13:09 -05:00
Brett d3db6e90e0 Working on block storage. temp commit to save progress 2023-02-12 15:25:52 -05:00
Brett d1ff7493a9 Perspective and View matrices 2023-02-11 16:26:47 -05:00
Brett 2a2d377097 code cleanup 2023-02-08 23:23:42 -05:00
Brett 410d6a26d8 Make window! 2023-02-08 13:42:39 -05:00