Commit Graph

17 Commits (fddef65704cea0d303d2e013a4e0c1de9dd79cdd)

Author SHA1 Message Date
Brett d55b245328 push 2023-03-16 22:37:03 -04:00
Brett c6b65951b7 non working frustum culling 2023-03-09 00:29:37 -05:00
Brett a3095c7559 improve mesh generation speed 2023-03-08 00:06:22 -05:00
Brett 3087683698 world gen 2023-03-06 23:39:25 -05:00
Brett 770e3bfce9 reduce memory consumption 2023-03-06 10:19:48 -05:00
Brett 4217f8f92f DATA COMPRESSION! 2023-03-06 00:33:43 -05:00
Brett fcd32181e8 working on fixing large memory consumption 2023-03-05 17:45:45 -05:00
Brett 9a2d9ee759 world generation 2023-03-05 15:21:35 -05:00
Brett 4417359ebf multiple textures 2023-03-05 00:01:54 -05:00
Brett e34d016abb fix texture loading resizing 2023-03-04 23:24:36 -05:00
Brett f10b119db1 Working on texture loading
TODO:
add mutex and combine loaded texture files
	-resizing is handled by the thread, hopefully this isn't an issue
load the loaded textures into the palette
2023-03-01 00:52:27 -05:00
Brett e468330e1b Working on text 2023-02-15 00:49:27 -05:00
Brett c111d5c1b7 Use indexing to drastically reduce the number of vertices 2023-02-14 18:19:39 -05:00
Brett 9bcded0383 Meshing 2023-02-13 23:37:18 -05:00
Brett a62bbdc654 Reformat code
Code now uses block_pos and chunk_pos instead of raw integers
2023-02-13 16:30:01 -05:00
Brett 6c265b7c3c Chunk storage and switch to vertex arrays 2023-02-12 18:13:09 -05:00
Brett d3db6e90e0 Working on block storage. temp commit to save progress 2023-02-12 15:25:52 -05:00