LookAtMySuitBot/js/node_modules/prismarine-auth/README.md

90 lines
2.9 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

# prismarine-auth
[![NPM version](https://img.shields.io/npm/v/prismarine-auth.svg)](http://npmjs.com/package/prismarine-auth)
[![Build Status](https://github.com/PrismarineJS/prismarine-auth/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-auth/actions?query=workflow%3A%22CI%22)
[![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/GsEFRM8)
[![Try it on gitpod](https://img.shields.io/badge/try-on%20gitpod-brightgreen.svg)](https://gitpod.io/#https://github.com/PrismarineJS/prismarine-auth)
Quickly and easily obtain auth tokens to authenticate with Microsoft/Xbox/Minecraft/Mojang
## Installation
```shell
npm install prismarine-auth
```
## Usage
### Authflow
**Parameters**
- username? {String} - Username for authentication
- cacheDirectory? {String | Function} - Where we will store your tokens (optional) or a factory function that returns a cache.
- options {Object?}
- [flow] {enum} Required if options is specified - see [API.md](docs/API.md) for options
- [password] {string} - If passed we will do password based authentication.
- [authTitle] {string} - See the [API.md](docs/API.md)
- [deviceType] {string} - See the [API.md](docs/API.md)
- onMsaCode {Function} - (For device code auth) What we should do when we get the code. Useful for passing the code to another function.
[View more examples](https://github.com/PrismarineJS/prismarine-auth/tree/master/examples)
### Examples
### getMsaToken
```js
const { Authflow, Titles } = require('prismarine-auth')
const userIdentifier = 'unique identifier for caching'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a auth token, then log it
flow.getMsaToken().then(console.log)
```
### getXboxToken
See [docs/API.md](docs/API.md)
### getMinecraftJavaToken
```js
const { Authflow, Titles } = require('prismarine-auth')
const userIdentifier = 'any unique identifier'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a Minecraft Java Edition auth token, then log it
flow.getMinecraftJavaToken().then(console.log)
```
### Expected Response
```json
{
"token": "ey....................",
"entitlements": {},
"profile": {
"id": "b945b6ed99b548675309473a69661b9a",
"name": "Usname",
"skins": [ [Object] ],
"capes": []
}
}
```
### getMinecraftBedrockToken
See [docs/API.md](docs/API.md) and [example](examples).
## API
See [docs/API.md](docs/API.md)
## Debugging
You can enable some debugging output using the `DEBUG` enviroment variable. Through node.js, you can add `process.env.DEBUG = 'prismarine-auth'` at the top of your code.
## Testing
Simply run `npm test` or `yarn test`
## License
[MIT](LICENSE)