3.9 KiB
Block
Block.fromStateId(stateId, biomeId)
Block.fromString(stateString, biomeId)
stateString
is the string representation of a blockbiomeId
is the biome numerical id
Block(type,biomeId,metadata)
Constructor of a block
type
is the block numerical idbiomeId
is the biome numerical idmetadata
is the metadata numerical value
block.canHarvest(heldItemType)
Tells you if heldItemType
is one of the right tool to harvest the block.
heldItemType
the id of the held item (or null if nothing is held)
block.getProperties()
Parse the block state and return its properties.
block.digTime(heldItemType, creative, inWater, notOnGround, enchantments = [], effects = {})
Tells you how long it will take to dig the block, in milliseconds.
heldItemType
the id of the held item (or null if nothing is held)creative
game in creativeinWater
the bot is in waternotOnGround
the bot is not on the groundenchantments
list of enchantments from the held item (from simplified nbt data) AND equipped armor - Aqua Affinity enchantment on helmet also affects breaking speedeffects
effects on the bot (bot.entity.effects)
block.position
Vec3 instance.
block.type
Numerical id.
block.name
block.displayName
block.shapes
Array of bounding boxes representing the block shape. Each bounding box is an array of the form [xmin, ymin, zmin, xmax, ymax, zmax]
. Depends on the type and state of the block.
block.entity
If this block is a block entity, this contains the NBT data for the entity
block.blockEntity
Simplified block entity data using prismarine-nbt's simplify() function. Only for reading - data modified here cannot be saved back later.
block.metadata
Number which represents different things depending on the block. See http://www.minecraftwiki.net/wiki/Data_values#Data
block.light
block.skyLight
block.hardness
block.biome
A biome instance. See Biome.
block.signText
If the block is a sign, contains the sign text.
block.painting
If the block is a painting, contains information about the painting.
id
position
name
direction
- direction vector telling how the painting is facing.
block.diggable
Boolean, whether the block is considered diggable.
block.boundingBox
The shape of the block according to the physics engine's collision decection. Currently one of:
block
- currently, partially solid blocks, such as half-slabs and ladders, are considered entirely solid.empty
- such as flowers and lava.
block.transparent
Boolean, true if the block texture has some transparency.
block.material
This tells what types of tools will be effective against the block. Possible
values are: null
, rock
, wood
, plant
, melon
, leaves
, dirt
, web
, and wool
.
See http://www.minecraftwiki.net/wiki/Digging and the toolMultipliers
variable at the top of lib/plugins/digging.js for more info.
block.harvestTools
The set of tools that will allow you to harvest the block.
block.drops
The blocks or items dropped by that block.
Block entities
Some blocks may have entity data attached to them. If they do, they contain extra fields which can manipulate the entity NBT data
sign
setSignText (front, back)
Sets the text for the sign, can be plaintext, or array of JSON or prismarine-chat instances.
getSignText (): [string, string?]
Gets the plain text content of the sign, the first item of the array returned and the second is the back and will be undefined for versions that don't support writing on the back of signs.
get .signText
Deprecated, returns a plaintext string containing the sign's text
set .signText
Deprecated, sets the text for a sign's text, can be plaintext, or array of JSON or prismarine-chat instances