4.1 KiB
4.1 KiB
History
1.35.0
- Fix direct palettes (#232) (thanks @frej4189)
- Fixes issue https://github.com/PrismarineJS/prismarine-chunk/issues/229 (#231) (thanks @Flonja)
- Add command gh workflow allowing to use release command in comments (#228) (thanks @rom1504)
1.34.0
- 1.20 support
1.33.1
- Fix attempting to set skylight in chunks with no skylight
1.33.0
- Bedrock 1.19.1 support, fix pc 1.18 world height from disk
1.32.0
- 1.19 support
1.31.0
- update mcdata
1.30.0
- Bedrock 1.16 - 1.18.0 chunks (@extremeheat)
- Block sections are not biomes (@nickelpro)
1.29.0
- Implement prismarine-registry, basic block entities and 1.18 disk loading
1.28.1
- improve the palette hack for 1.18
1.28.0
- expose palette in 1.18
1.27.0
- Add 1.18 chunk support (@nickelpro)
1.26.0
- Fix fromLongArray index bug (@nickelpro)
- Fix bitArray Or bug (@nickelpro)
- Correctly update empty light sections (@nickelpro)
- Be more correct about updating light masks (@nickelpro)
- Add BitArray.or test (@nickelpro)
1.25.0
- Add type info and bounds checks (@nickelpro)
- Fix skyLightMask bookkeeping (@nickelpro)
- Set GLOBAL_BITS_PER_BLOCK to 16 (@nickelpro)
- Expose ChunkSections (@extremeheat)
1.24.0
- 1.17 support (thanks @nickelpro @Archengius @u9g)
1.23.0
- Add toArray/fromArray to BitArrays (@Karang)
- Use Uint32Array instead of Array (@Saiv46)
- add version property to chunk object (@u9g)
- Fix pe -> bedrock (@nickelpro)
1.22.0
- optimize for browser by inlining getSectionIndex and removing asserts (@rom1504)
1.21.0
- fix initialize in all versions but 1.8 (@rom1504)
- add typescript typings (@Darkflame72)
1.20.3
- Several bug fix (thanks @IdanHo)
1.20.2
- Discard the 0 length of the missing palette array in 1.9 (thanks @IdanHo)
1.20.1
- Return air when reading y < 0 or y >= 256
1.20.0
- 1.16 support
1.19.0
- setBlockData for 1.13, 1.14, 1.15 (thanks @Deudly)
1.18.1
- fix bitwise unsigned operators => fix dumping chunks for 1.9->1.12
1.18.0
- reimplement 1.9->1.12 in a similar way to 1.13 (remove protodef dependency)
- implement full chunk for 1.8
- add empty load and dump biomes and light methods for simplicity in all versions
1.17.0
- support for full chunk property (thanks @Karang)
- fix bug in json serialization
1.16.0
- support for 1.15 chunk (thanks @Karang)
1.15.0
- support for 1.14 chunk (thanks @Karang)
1.14.0
- faster 1.13 chunk implementation (thanks @Karang)
1.13.0
- fast json serialization/parsing for out of process loading/writing
1.12.0
- 1.13 support (thanks @hornta)
1.11.1
- fix dumping for noSkylight chunks for 1.9-1.12 (thanks @IdanHo)
1.11.0
- add chunk handling for chunks without skylight data in 1.8 (thanks @skullteria)
1.10.0
- support 1.13
- better tests
1.9.1
- standardjs
- circleci 2
- better no chunk implementation exception
1.9.0
- small 1.9 fix (thanks @Flynnn)
- handle skylightsent in 1.8
1.8.2
- fix initialize in 1.8 + test
1.8.1
- fix initialize in 1.8
1.8.0
- optimization of 1.9 chunk done by @allain
1.7.0
- supports mcpc 1.12 (same as 1.9)
1.6.0
- add skyLightSent to load
1.5.1
- use last protodef, fix longToByte (no countTypeArgs), and remove gulp
1.5.0
- supports mcpc 1.10 and 1.11 (same as 1.9)
1.4.0
- supports mcpc 1.9 (thanks @Flynnn)
1.3.0
- supports bitmap in load and dump in 1.8, default to bitmap == 0xFFFF
1.2.0
- support MCPE 1.0 chunks
1.1.0
- support MCPE 0.14 chunks
1.0.1
- update to babel6
1.0.0
- bump dependencies
0.3.2
- simplify and fix initialize
0.3.1
- fix iniPos in initialize
0.3.0
- add Chunk.initialize, useful for fast generation
0.2.1
- fix the badge
0.2.0
- use vec3
- add an example + doc
- use prismarine-block
0.1.0
- First version, basic functionality