LookAtMySuitBot/js/node_modules/prismarine-chunk/HISTORY.md

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## History
### 1.35.0
* [Fix direct palettes (#232)](https://github.com/PrismarineJS/prismarine-chunk/commit/6422abc93ac121f635a03ffa339feb6e5b7b37bf) (thanks @frej4189)
* [Fixes issue https://github.com/PrismarineJS/prismarine-chunk/issues/229 (#231)](https://github.com/PrismarineJS/prismarine-chunk/commit/bed78672ba07cb6d82ee66d148f8ce0ae1ce83c2) (thanks @Flonja)
* [Add command gh workflow allowing to use release command in comments (#228)](https://github.com/PrismarineJS/prismarine-chunk/commit/0ac8714df114707d8f9c1d92fc0a7b5dcfcce619) (thanks @rom1504)
## 1.34.0
* 1.20 support
## 1.33.1
* Fix attempting to set skylight in chunks with no skylight
## 1.33.0
* Bedrock 1.19.1 support, fix pc 1.18 world height from disk
## 1.32.0
* 1.19 support
## 1.31.0
* update mcdata
## 1.30.0
* Bedrock 1.16 - 1.18.0 chunks (@extremeheat)
* Block sections are not biomes (@nickelpro)
## 1.29.0
* Implement prismarine-registry, basic block entities and 1.18 disk loading
## 1.28.1
* improve the palette hack for 1.18
## 1.28.0
* expose palette in 1.18
## 1.27.0
* Add 1.18 chunk support (@nickelpro)
## 1.26.0
* Fix fromLongArray index bug (@nickelpro)
* Fix bitArray Or bug (@nickelpro)
* Correctly update empty light sections (@nickelpro)
* Be more correct about updating light masks (@nickelpro)
* Add BitArray.or test (@nickelpro)
## 1.25.0
* Add type info and bounds checks (@nickelpro)
* Fix skyLightMask bookkeeping (@nickelpro)
* Set GLOBAL_BITS_PER_BLOCK to 16 (@nickelpro)
* Expose ChunkSections (@extremeheat)
## 1.24.0
* 1.17 support (thanks @nickelpro @Archengius @u9g)
## 1.23.0
* Add toArray/fromArray to BitArrays (@Karang)
* Use Uint32Array instead of Array (@Saiv46)
* add version property to chunk object (@u9g)
* Fix pe -> bedrock (@nickelpro)
## 1.22.0
* optimize for browser by inlining getSectionIndex and removing asserts (@rom1504)
## 1.21.0
* fix initialize in all versions but 1.8 (@rom1504)
* add typescript typings (@Darkflame72)
## 1.20.3
* Several bug fix (thanks @IdanHo)
## 1.20.2
* Discard the 0 length of the missing palette array in 1.9 (thanks @IdanHo)
## 1.20.1
* Return air when reading y < 0 or y >= 256
## 1.20.0
* 1.16 support
## 1.19.0
* setBlockData for 1.13, 1.14, 1.15 (thanks @Deudly)
## 1.18.1
* fix bitwise unsigned operators => fix dumping chunks for 1.9->1.12
## 1.18.0
* reimplement 1.9->1.12 in a similar way to 1.13 (remove protodef dependency)
* implement full chunk for 1.8
* add empty load and dump biomes and light methods for simplicity in all versions
## 1.17.0
* support for full chunk property (thanks @Karang)
* fix bug in json serialization
## 1.16.0
* support for 1.15 chunk (thanks @Karang)
## 1.15.0
* support for 1.14 chunk (thanks @Karang)
## 1.14.0
* faster 1.13 chunk implementation (thanks @Karang)
## 1.13.0
* fast json serialization/parsing for out of process loading/writing
## 1.12.0
* 1.13 support (thanks @hornta)
## 1.11.1
* fix dumping for noSkylight chunks for 1.9-1.12 (thanks @IdanHo)
## 1.11.0
* add chunk handling for chunks without skylight data in 1.8 (thanks @skullteria)
## 1.10.0
* support 1.13
* better tests
## 1.9.1
* standardjs
* circleci 2
* better no chunk implementation exception
## 1.9.0
* small 1.9 fix (thanks @Flynnn)
* handle skylightsent in 1.8
## 1.8.2
* fix initialize in 1.8 + test
### 1.8.1
* fix initialize in 1.8
### 1.8.0
* optimization of 1.9 chunk done by @allain
### 1.7.0
* supports mcpc 1.12 (same as 1.9)
### 1.6.0
* add skyLightSent to load
### 1.5.1
* use last protodef, fix longToByte (no countTypeArgs), and remove gulp
### 1.5.0
* supports mcpc 1.10 and 1.11 (same as 1.9)
### 1.4.0
* supports mcpc 1.9 (thanks @Flynnn)
### 1.3.0
* supports bitmap in load and dump in 1.8, default to bitmap == 0xFFFF
### 1.2.0
* support MCPE 1.0 chunks
### 1.1.0
* support MCPE 0.14 chunks
### 1.0.1
* update to babel6
### 1.0.0
* bump dependencies
### 0.3.2
* simplify and fix initialize
### 0.3.1
* fix iniPos in initialize
### 0.3.0
* add Chunk.initialize, useful for fast generation
### 0.2.1
* fix the badge
### 0.2.0
* use vec3
* add an example + doc
* use prismarine-block
### 0.1.0
* First version, basic functionality