graphs/src/main.cpp

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/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <blt/gfx/window.h>
#include "blt/gfx/renderer/resource_manager.h"
#include "blt/gfx/renderer/batch_2d_renderer.h"
#include "blt/gfx/renderer/camera.h"
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#include <blt/gfx/framebuffer.h>
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#include <blt/gfx/raycast.h>
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#include <imgui.h>
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#include <memory>
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#include <random>
#include <blt/std/ranges.h>
#include <blt/std/time.h>
#include <blt/math/log_util.h>
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#include <blt/gfx/input.h>
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#include <graph_base.h>
#include <force_algorithms.h>
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blt::gfx::matrix_state_manager global_matrices;
blt::gfx::resource_manager resources;
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blt::gfx::batch_renderer_2d renderer_2d(resources, global_matrices);
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blt::gfx::first_person_camera_2d camera;
blt::u64 lastTime;
double ft = 0;
double fps = 0;
int sub_ticks = 1;
namespace im = ImGui;
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struct bounding_box
{
int min_x = 0;
int min_y = 0;
int max_x = 0;
int max_y = 0;
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bounding_box(const int min_x, const int min_y, const int max_x, const int max_y): min_x(min_x), min_y(min_y), max_x(max_x), max_y(max_y)
{
}
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bool is_screen = true;
};
class graph_t
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{
private:
std::vector<node> nodes;
blt::hashset_t<edge, edge_hash> edges;
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blt::hashmap_t<blt::u64, blt::hashset_t<blt::u64> > connected_nodes;
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bool sim = false;
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bool run_infinitely = true;
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float sim_speed = 1;
float threshold = 0;
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float max_force_last = 1;
int current_iterations = 0;
int max_iterations = 5000;
std::unique_ptr<force_equation> equation;
static constexpr float POINT_SIZE = 35;
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blt::i32 current_node = -1;
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void create_random_graph(bounding_box bb, const blt::size_t min_nodes, const blt::size_t max_nodes, const blt::f64 connectivity,
const blt::f64 scaling_connectivity, const blt::f64 distance_factor)
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{
// don't allow points too close to the edges of the window.
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if (bb.is_screen)
{
bb.max_x -= POINT_SIZE;
bb.max_y -= POINT_SIZE;
bb.min_x += POINT_SIZE;
bb.min_y += POINT_SIZE;
}
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static std::random_device dev;
static std::uniform_real_distribution chance(0.0, 1.0);
std::uniform_int_distribution node_count_dist(min_nodes, max_nodes);
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std::uniform_real_distribution pos_x_dist(static_cast<blt::f32>(bb.min_x), static_cast<blt::f32>(bb.max_x));
std::uniform_real_distribution pos_y_dist(static_cast<blt::f32>(bb.min_y), static_cast<blt::f32>(bb.max_y));
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const auto node_count = node_count_dist(dev);
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for (blt::size_t i = 0; i < node_count; i++)
{
float x, y;
do
{
bool can_break = true;
x = pos_x_dist(dev);
y = pos_y_dist(dev);
for (const auto& node : nodes)
{
const auto& rp = node.getRenderObj().pos;
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const float dx = rp.x() - x;
const float dy = rp.y() - y;
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if (const float dist = std::sqrt(dx * dx + dy * dy); dist <= POINT_SIZE)
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{
can_break = false;
break;
}
}
if (can_break)
break;
} while (true);
nodes.push_back(node({x, y, POINT_SIZE}));
}
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for (const auto& [index1, node1] : blt::enumerate(nodes))
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{
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for (const auto& [index2, node2] : blt::enumerate(nodes))
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{
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if (index1 == index2)
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continue;
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const auto diff = node2.getPosition() - node1.getPosition();
const auto diff_sq = (diff * diff);
const auto dist = distance_factor / static_cast<float>(std::sqrt(diff_sq.x() + diff_sq.y()));
double dexp;
if (dist == 0)
dexp = 0;
else
dexp = 1 / (std::exp(dist) - dist);
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if (const auto rand = chance(dev); rand <= connectivity && rand >= dexp * scaling_connectivity)
connect(index1, index2);
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}
}
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std::uniform_int_distribution node_select_dist(0ul, nodes.size() - 1);
for (blt::size_t i = 0; i < nodes.size(); i++)
{
if (connected_nodes[i].size() <= 1)
{
for (blt::size_t j = connected_nodes[i].size(); j < 2; j++)
{
blt::u64 select;
do
{
select = node_select_dist(dev);
if (select != i && !connected_nodes[i].contains(select))
break;
} while (true);
connect(i, select);
}
}
}
}
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public:
graph_t() = default;
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void make_new(const bounding_box& bb, const blt::size_t min_nodes, const blt::size_t max_nodes, const blt::f64 connectivity)
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{
create_random_graph(bb, min_nodes, max_nodes, connectivity, 0, 25);
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use_Eades();
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}
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void reset(const bounding_box& bb, const blt::size_t min_nodes, const blt::size_t max_nodes, const blt::f64 connectivity,
const blt::f64 scaling_connectivity, const blt::f64 distance_factor)
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{
sim = false;
current_iterations = 0;
max_force_last = 1.0;
nodes.clear();
edges.clear();
connected_nodes.clear();
create_random_graph(bb, min_nodes, max_nodes, connectivity, scaling_connectivity, distance_factor);
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}
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void connect(const blt::u64 n1, const blt::u64 n2)
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{
edges.insert(edge{n1, n2});
connected_nodes[n1].insert(n2);
connected_nodes[n2].insert(n1);
}
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[[nodiscard]] bool connected(blt::u64 e1, blt::u64 e2) const
{
return edges.contains({e1, e2});
}
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void render(const double frame_time)
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{
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if (sim && (current_iterations < max_iterations || run_infinitely) && max_force_last > threshold)
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{
for (int _ = 0; _ < sub_ticks; _++)
{
// calculate new forces
for (const auto& v1 : blt::enumerate(nodes))
{
blt::vec2 attractive;
blt::vec2 repulsive;
for (const auto& v2 : blt::enumerate(nodes))
{
if (v1.first == v2.first)
continue;
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if (connected(v1.first, v2.first))
attractive += equation->attr(v1, v2);
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repulsive += equation->rep(v1, v2);
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}
v1.second.getVelocityRef() = attractive + repulsive;
}
max_force_last = 0;
// update positions
for (auto& v : nodes)
{
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const float sim_factor = static_cast<float>(frame_time * sim_speed) * 0.05f;
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v.getPositionRef() += v.getVelocityRef() * equation->cooling_factor(current_iterations) * sim_factor;
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max_force_last = std::max(max_force_last, v.getVelocityRef().magnitude());
}
current_iterations++;
}
}
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for (const auto& point : nodes)
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{
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auto draw_info = blt::gfx::render_info_t::make_info("parker_point", blt::make_color(0, 1, 1));
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renderer_2d.drawPointInternal(draw_info, point.getRenderObj(), 10.0f);
}
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for (const auto& edge : edges)
{
if (edge.getFirst() >= nodes.size() || edge.getSecond() >= nodes.size())
{
BLT_WARN("Edge Error %ld %ld %ld", edge.getFirst(), edge.getSecond(), nodes.size());
} else
{
auto n1 = nodes[edge.getFirst()];
auto n2 = nodes[edge.getSecond()];
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auto draw_info = blt::gfx::render_info_t::make_info(blt::make_color(0, 1, 0), blt::make_color(1, 0, 0));
renderer_2d.drawLine(draw_info, 5.0f, n1.getRenderObj().pos, n2.getRenderObj().pos, 2.0f);
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}
}
}
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void reset_mouse_drag()
{
current_node = -1;
}
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void process_mouse_drag(const blt::i32 width, const blt::i32 height)
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{
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const auto mouse_pos = blt::make_vec2(blt::gfx::calculateRay2D(width, height, global_matrices.getScale2D(), global_matrices.getView2D(),
global_matrices.getOrtho()));
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if (current_node < 0)
{
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for (const auto& [index, node] : blt::enumerate(nodes))
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{
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const auto pos = node.getPosition();
const auto dist = pos - mouse_pos;
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if (const auto mag = dist.magnitude(); mag < POINT_SIZE)
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{
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current_node = static_cast<blt::i32>(index);
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break;
}
}
} else
nodes[current_node].getPositionRef() = mouse_pos;
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}
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void use_Eades()
{
equation = std::make_unique<Eades_equation>();
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}
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void use_Fruchterman_Reingold()
{
equation = std::make_unique<Fruchterman_Reingold_equation>();
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}
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void start_sim()
{
sim = true;
}
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void stop_sim()
{
sim = false;
}
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[[nodiscard]] std::string getSimulatorName() const
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{
return equation->name();
}
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[[nodiscard]] auto* getSimulator() const
{
return equation.get();
}
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[[nodiscard]] auto getCoolingFactor() const
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{
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return equation->cooling_factor(current_iterations);
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}
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void reset_iterations()
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{
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current_iterations = 0;
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}
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[[nodiscard]] bool& getIterControl()
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{
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return run_infinitely;
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}
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[[nodiscard]] float& getSimSpeed()
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{
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return sim_speed;
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}
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[[nodiscard]] float& getThreshold()
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{
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return threshold;
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}
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[[nodiscard]] int& getMaxIterations()
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{
return max_iterations;
}
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[[nodiscard]] int numberOfNodes() const
{
return static_cast<int>(nodes.size());
}
};
class engine_t
{
private:
graph_t graph;
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void draw_gui(const blt::gfx::window_data& data, const double ft)
{
if (im::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
static int min_nodes = 5;
static int max_nodes = 25;
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static bounding_box bb{0, 0, data.width, data.height};
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static float connectivity = 0.12;
static float scaling_connectivity = 0.5;
static float distance_factor = 100;
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//im::SetNextItemOpen(true, ImGuiCond_Once);
im::Text("FPS: %lf Frame-time (ms): %lf Frame-time (S): %lf", fps, ft * 1000.0, ft);
im::Text("Number of Nodes: %d", graph.numberOfNodes());
im::SetNextItemOpen(true, ImGuiCond_Once);
if (im::CollapsingHeader("Help"))
{
im::Text("You can use W/A/S/D to move the camera around");
im::Text("Q/E can be used to zoom in/out the camera");
}
if (im::CollapsingHeader("Graph Generation Settings"))
{
im::Checkbox("Screen Auto-Scale", &bb.is_screen);
if (im::CollapsingHeader("Spawning Area"))
{
bool result = false;
result |= im::InputInt("Min X", &bb.min_x, 5, 100);
result |= im::InputInt("Max X", &bb.max_x, 5, 100);
result |= im::InputInt("Min Y", &bb.min_y, 5, 100);
result |= im::InputInt("Max Y", &bb.max_y, 5, 100);
if (result)
bb.is_screen = false;
}
if (bb.is_screen)
{
bb.max_x = data.width;
bb.max_y = data.height;
bb.min_x = 0;
bb.min_y = 0;
}
im::SeparatorText("Node Settings");
im::InputInt("Min Nodes", &min_nodes);
im::InputInt("Max Nodes", &max_nodes);
im::SliderFloat("Connectivity", &connectivity, 0, 1);
im::SliderFloat("Scaling Connectivity", &scaling_connectivity, 0, 1);
im::InputFloat("Distance Factor", &distance_factor, 5, 100);
if (im::Button("Reset Graph"))
{
graph.reset(bb, min_nodes, max_nodes, connectivity, scaling_connectivity, distance_factor);
}
}
im::SetNextItemOpen(true, ImGuiCond_Once);
if (im::CollapsingHeader("Simulation Settings"))
{
im::InputInt("Max Iterations", &graph.getMaxIterations());
im::Checkbox("Run Infinitely", &graph.getIterControl());
im::InputInt("Sub-ticks Per Frame", &sub_ticks);
im::InputFloat("Threshold", &graph.getThreshold(), 0.01, 1);
graph.getSimulator()->draw_inputs_base();
graph.getSimulator()->draw_inputs();
im::Text("Current Cooling Factor: %f", graph.getCoolingFactor());
im::SliderFloat("Simulation Speed", &graph.getSimSpeed(), 0, 4);
}
im::SetNextItemOpen(true, ImGuiCond_Once);
if (im::CollapsingHeader("System Controls"))
{
if (im::Button("Start"))
graph.start_sim();
im::SameLine();
if (im::Button("Stop"))
graph.stop_sim();
if (im::Button("Reset Iterations"))
graph.reset_iterations();
im::Text("Select a system:");
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const auto current_sim = graph.getSimulatorName();
const char* items[] = {"Eades", "Fruchterman & Reingold"};
static int item_current = 0;
ImGui::ListBox("##SillyBox", &item_current, items, 2, 2);
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if (strcmp(items[item_current], current_sim.c_str()) != 0)
{
switch (item_current)
{
case 0:
graph.use_Eades();
BLT_INFO("Using Eades");
break;
case 1:
graph.use_Fruchterman_Reingold();
BLT_INFO("Using Fruchterman & Reingold");
break;
default:
BLT_WARN("This is not a valid selection! How did we get here?");
break;
}
}
}
im::End();
}
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}
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public:
void init(const blt::gfx::window_data& data)
{
graph.make_new({0, 0, data.width, data.height}, 5, 25, 0.2);
}
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void render(const blt::gfx::window_data& data, const double ft)
{
draw_gui(data, ft);
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auto& io = ImGui::GetIO();
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if (!io.WantCaptureMouse && blt::gfx::isMousePressed(0))
graph.process_mouse_drag(data.width, data.height);
else
graph.reset_mouse_drag();
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graph.render(ft);
}
};
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engine_t engine;
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void init(const blt::gfx::window_data& data)
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{
using namespace blt::gfx;
resources.setPrefixDirectory("../");
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resources.enqueue("res/debian.png", "debian");
resources.enqueue("res/parker.png", "parker");
resources.enqueue("res/parkerpoint.png", "parker_point");
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resources.enqueue("res/parker cat ears.jpg", "parkercat");
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global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();
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engine.init(data);
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lastTime = blt::system::nanoTime();
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}
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void update(const blt::gfx::window_data& data)
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{
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global_matrices.update_perspectives(data.width, data.height, 90, 0.1, 2000);
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//im::ShowDemoWindow();
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engine.render(data, ft);
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camera.update();
camera.update_view(global_matrices);
global_matrices.update();
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renderer_2d.render(data.width, data.height);
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const auto currentTime = blt::system::nanoTime();
const auto diff = currentTime - lastTime;
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lastTime = currentTime;
ft = static_cast<double>(diff) / 1000000000.0;
fps = 1 / ft;
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}
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int main(int, const char**)
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{
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blt::gfx::init(blt::gfx::window_data{"Graphing Lovers United", init, update, 1440, 720}.setSyncInterval(1));
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global_matrices.cleanup();
resources.cleanup();
renderer_2d.cleanup();
blt::gfx::cleanup();
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return 0;
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}