tri11paragon pushed to main at tri11paragon/BLT
- cc80e71a2a logging vectors
tri11paragon pushed to main at tri11paragon/BLT
- 225a8de7de Add rotation matrix
tri11paragon pushed to main at tri11paragon/COSC-3P98-Final-Project
- a375f4289b partial fix
tri11paragon pushed to main at tri11paragon/COSC-3P98-Final-Project
- c6b65951b7 non working frustum culling
tri11paragon pushed to main at tri11paragon/BLT
- 1770113f1f Add test for matrix, works fine, generic template as well
tri11paragon pushed to main at tri11paragon/BLT
- 5db2224f93 matrix multiplcation with vector
tri11paragon pushed to main at tri11paragon/COSC-3P98-Final-Project
- b41d93e9cb Block textures appear to be randomized when loading, at least with non stone blocks
tri11paragon pushed to main at tri11paragon/COSC-3P98-Final-Project
- a3095c7559 improve mesh generation speed
- d05115151f Fix issue with mesh generator at chunk boundaries
- Compare 2 commits »
tri11paragon pushed to main at tri11paragon/BLT
- 409e814815 forgot convert to ms
tri11paragon pushed to main at tri11paragon/BLT
- 13b7c3905b Add total to profiler