Brett
c91c62faad
Final Version
2022-12-13 17:36:01 -05:00
Brett
213ad18210
comments
2022-12-13 01:33:31 -05:00
Brett
0a82024f3e
Many changes to the way objects are handled.
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Random Seed is now a constexpr variable in the std.h file
objects are generated randomly using the seed at runtime.
gave up on opencl.
2022-12-12 15:47:56 -05:00
Brett
8f55948344
OpenCL works morish
2022-12-12 02:07:59 -05:00
Brett
4bfff448de
OpenCL works
2022-12-10 14:25:09 -05:00
Brett
50714bfe52
Memory Conversion
2022-12-03 11:54:34 -05:00
Brett
5b65167bd7
Added OpenMPI Support
2022-12-02 23:32:18 -05:00
Brett
0982101ec7
OpenCL is working now
2022-11-23 11:55:40 -05:00
Brett
d4a9d729a0
Fixed issues with textures. Now completely working.
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Also fixed bug with segfaulting on exit
2022-11-21 13:39:01 -05:00
Brett
5308cacd23
Added the ability to recusively load shader files
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include statements are the only form of file chaining supported.
define statements can now be replaced at load time with global variable.
2022-11-20 13:07:45 -05:00
Brett
40ce59284c
Triangle BVH currently broken.
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Working on the debug ui for it but it is also broken
2022-11-19 12:54:45 -05:00
Brett
205946925b
Slight Code refactor + misc changes
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Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
Brett
2ea273a4a3
BVH appears to be working now
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Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
Brett
98e0efe28e
BVH Debug Working + Input Bug Fix
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Bounding Boxes are now drawn in debug mode. Some debugging is required as the box is slightly offset.
GLFW_REPEAT no longer causes keyReleased event.
2022-11-13 14:13:14 -05:00
Brett
57ede806b0
Cleaned up profiler storage, removed issue with double free.
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Profilers are no longer required to be manually deleted. Swtiched to smart pointers for this one.
2022-11-13 13:10:58 -05:00
Brett
3ede43d3e0
Remove GLM
2022-11-13 02:15:12 -05:00
Brett
d829b54cc0
Fixed View Matrix. Added input management. Debug view is now viewable.
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Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett
5e520e3849
Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it.
2022-11-10 10:49:59 -05:00
Brett
1c11a1f9d9
Fixed issue with the projection matrix. View matrix is still a little iffy
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Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
2022-11-07 00:29:12 -05:00
Brett
d8bade25a2
Trying to fix issue with project / view matrix
2022-10-31 00:51:51 -04:00
Brett
1e8914b4a5
added ability to pause / stop / restart raytracing.
2022-10-28 15:05:08 -04:00
Brett
2597a160f8
Working on fixing GL
2022-10-28 01:44:23 -04:00
Brett
3c889f2742
iterativer
2022-10-25 01:06:26 -04:00
Brett
422e946bd0
Working on graphics
2022-10-24 00:40:31 -04:00
Brett
579511811e
Working on mutlithreading, push fix for cmake
2022-10-23 23:46:12 -04:00
Brett
5dee86dbc3
cmake config and disable AVX on release
2022-10-20 18:02:48 -04:00
Brett
556d8783c4
step 3
2022-10-20 11:30:15 -04:00