Brett
213ad18210
comments
2022-12-13 01:33:31 -05:00
Brett
0a82024f3e
Many changes to the way objects are handled.
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Random Seed is now a constexpr variable in the std.h file
objects are generated randomly using the seed at runtime.
gave up on opencl.
2022-12-12 15:47:56 -05:00
Brett
8f55948344
OpenCL works morish
2022-12-12 02:07:59 -05:00
Brett
4bfff448de
OpenCL works
2022-12-10 14:25:09 -05:00
Brett
373134a255
Document the OpenCL class
2022-12-03 00:39:12 -05:00
Brett
5b65167bd7
Added OpenMPI Support
2022-12-02 23:32:18 -05:00
Brett
74967c11b6
Bin packing
2022-11-22 00:26:23 -05:00
Brett
40ce59284c
Triangle BVH currently broken.
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Working on the debug ui for it but it is also broken
2022-11-19 12:54:45 -05:00
Brett
aefeefc550
More Code cleanup + OpenMP/MPI
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Working on adding OpenMP/MPI Support!
2022-11-17 10:52:00 -05:00
Brett
a28d49b132
Raytracing camera now losely follows the debug camera
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Differences in Viewport size change how the scene is rendered but the position and rotation of the camera is close enough.
2022-11-14 20:44:49 -05:00
Brett
d829b54cc0
Fixed View Matrix. Added input management. Debug view is now viewable.
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Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett
1c11a1f9d9
Fixed issue with the projection matrix. View matrix is still a little iffy
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Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
2022-11-07 00:29:12 -05:00
Brett
d8bade25a2
Trying to fix issue with project / view matrix
2022-10-31 00:51:51 -04:00
Brett
1e8914b4a5
added ability to pause / stop / restart raytracing.
2022-10-28 15:05:08 -04:00
Brett
2597a160f8
Working on fixing GL
2022-10-28 01:44:23 -04:00
Brett
3c889f2742
iterativer
2022-10-25 01:06:26 -04:00
Brett
579511811e
Working on mutlithreading, push fix for cmake
2022-10-23 23:46:12 -04:00