97 lines
2.1 KiB
Markdown
97 lines
2.1 KiB
Markdown
## History
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### 1.8.0
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* [Add support for elytra and rockets (#106)](https://github.com/PrismarineJS/prismarine-physics/commit/04351b4c5fa73e9eb7ca79b88c63f5bef59b5645) (thanks @lkwilson)
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* [Fix "flowing" liquids not being included (#105)](https://github.com/PrismarineJS/prismarine-physics/commit/1f95aaad67684b381aedeb0a990e93dbb03025d0) (thanks @Flonja)
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* [Update index.js (#104)](https://github.com/PrismarineJS/prismarine-physics/commit/dd159da044af4959f9fd8d7d97c14921e7288c1e) (thanks @Vakore)
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* [Fixed airborne movement factor for sprinting (#75)](https://github.com/PrismarineJS/prismarine-physics/commit/116bb6fe3ae5066d53cedb69683a5fdb497c470d) (thanks @olie304)
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* [Add command gh workflow allowing to use release command in comments (#102)](https://github.com/PrismarineJS/prismarine-physics/commit/6797491346be0ef1572aac94c78b2a1377982d54) (thanks @rom1504)
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* [Fix 1.17 & 1.18 effect names (#101)](https://github.com/PrismarineJS/prismarine-physics/commit/cc7ae73d6929689645e77c7ba26bf0dcc4bc1e01) (thanks @killbinvlog)
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### 1.7.0
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* 1.20
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* add pitch
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### 1.6.0
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* Fix left and right (@Kashalls)
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* Fix 1.19 Water Physics (@ATXLtheAxolotl)
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### 1.5.2
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* Fix publish.yml
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### 1.5.1
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* fix deleteAttributeModifier function (@bendgk)
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### 1.5.0
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* bump mcdata
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### 1.4.0
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* add movementSpeed attribute support
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* support 1.18
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### 1.3.1
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* Add pitch speed
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### 1.3.0
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* support 1.17.0 (thanks @Archengius)
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### 1.2.2
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* Fix jump floating point value
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### 1.2.1
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* Fix airdrag value
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### 1.2.0
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* Add edge security when sneaking
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### 1.1.0
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* Support climb using jump (1.14+)
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### 1.0.8
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* Fix NBT enchantment issue on 1.13 clients (thanks @embeddedt)
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### 1.0.7
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* Use prismarine-nbt to cleanly handle nbt + check for name enchantments post-flattening
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### 1.0.6
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* fix Depth Strider Enchantment not working
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### 1.0.5
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* Handle missing nbt data for boots
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### 1.0.4
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* Fix null block error
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### 1.0.3
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* Improve 1.13+ physics (thanks @IdanHo)
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### 1.0.2
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* Fix undefined block when chunk not loaded
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### 1.0.1
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* Account for bounding boxes below player (thanks @zubearc)
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### 1.0.0
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* initial implementation
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