Brett
7aea5ee8c4
BVH performance results in ods file
2022-11-16 17:34:17 -05:00
Brett
e72fc15007
BVH now has a source file.
2022-11-16 16:15:08 -05:00
Brett
2ea273a4a3
BVH appears to be working now
...
Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
Brett
e0569f4f29
BVH now works as first hit
2022-11-16 14:17:41 -05:00
Brett
84b5f4f57b
Correct issue in AABB algorithm
2022-11-16 13:46:07 -05:00
Brett
711ddeef17
BVH is not fixed
2022-11-15 21:51:49 -05:00
Brett
d7ef170256
BVH works now?
...
AABB intersect equation was wrong. That's been fixed
Intersection algorithm has been overhauled.
TODO: Code review and cleanup
2022-11-15 20:08:31 -05:00
Brett
c881b780ff
Raytracer and Debug views now align
2022-11-15 16:23:37 -05:00
Brett
4c9e4b6787
Fixed BVH infinite recursion
2022-11-15 11:45:50 -05:00
Brett
17c7942405
Fixed AABB Sizing issue.
...
Fixed is a strong word. TODO: I have solved the problem by using isEmpty to tell when it's a fresh AABB
and just returing the passed AABB as the new expanded AABB. This feels lazy and I expect it'll cause issues in the future.
Plus it isn't truely correct and the context which uses it could just use the first obj AABB since there is only 1 object
2022-11-15 00:53:21 -05:00
Brett
a28d49b132
Raytracing camera now losely follows the debug camera
...
Differences in Viewport size change how the scene is rendered but the position and rotation of the camera is close enough.
2022-11-14 20:44:49 -05:00
Brett
bd34d6e6e7
Update git ignore
2022-11-13 14:16:07 -05:00
Brett
98e0efe28e
BVH Debug Working + Input Bug Fix
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Bounding Boxes are now drawn in debug mode. Some debugging is required as the box is slightly offset.
GLFW_REPEAT no longer causes keyReleased event.
2022-11-13 14:13:14 -05:00
Brett
57ede806b0
Cleaned up profiler storage, removed issue with double free.
...
Profilers are no longer required to be manually deleted. Swtiched to smart pointers for this one.
2022-11-13 13:10:58 -05:00
Brett
7a09800c40
BVH Cleanup / Changes.
...
Working on fixing issues with the BVH implementation.
Commiting a working changes version. Code has been cleaned up considerably.
A proper code review is nessacary in the near future.
2022-11-13 13:03:48 -05:00
Brett
9e533a86f6
Add ability to generate cube with the radius of individual axis.
...
VAO now takes in that generated cube alongside triangles.
2022-11-13 03:00:30 -05:00
Brett
b486bd375f
Fixed Issue with normals not loading
...
Forgot to add attribute 2 (which stores the normal) as enabled for vaos with normals
2022-11-13 02:25:40 -05:00
Brett
3ede43d3e0
Remove GLM
2022-11-13 02:15:12 -05:00
Brett
d829b54cc0
Fixed View Matrix. Added input management. Debug view is now viewable.
...
Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett
5e520e3849
Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it.
2022-11-10 10:49:59 -05:00
Brett
926f6d1391
Fixed issue with GUI-less compliation failing
...
FIXME: Make class for all the GUI stuff so that way the main.cpp can be cleaned up
and less bugs like this occur.
2022-11-07 17:04:39 -05:00
Brett
1c11a1f9d9
Fixed issue with the projection matrix. View matrix is still a little iffy
...
Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
2022-11-07 00:29:12 -05:00
Brett
d8bade25a2
Trying to fix issue with project / view matrix
2022-10-31 00:51:51 -04:00
Brett
1e8914b4a5
added ability to pause / stop / restart raytracing.
2022-10-28 15:05:08 -04:00
Brett
7b379f722d
Live renderings is now working.
2022-10-28 12:46:32 -04:00
Brett
2597a160f8
Working on fixing GL
2022-10-28 01:44:23 -04:00
Brett
3c889f2742
iterativer
2022-10-25 01:06:26 -04:00
Brett
36288f7f29
Working? multi
2022-10-24 17:06:20 -04:00
Brett
daae56fc29
window size fix
2022-10-24 09:56:41 -04:00
Brett
422e946bd0
Working on graphics
2022-10-24 00:40:31 -04:00
Brett
3d5dad65e3
fix for cmake
2022-10-23 23:58:15 -04:00
Brett
579511811e
Working on mutlithreading, push fix for cmake
2022-10-23 23:46:12 -04:00
Brett
5dee86dbc3
cmake config and disable AVX on release
2022-10-20 18:02:48 -04:00
Brett
556d8783c4
step 3
2022-10-20 11:30:15 -04:00
Brett
d10e9798dc
fixed the cross function in AVX, still incorrect output
2022-10-20 00:46:53 -04:00
Brett
e320836909
Final commit before submitting step2
2022-10-19 19:08:22 -04:00
Brett
61c210b662
Vector extentions test
2022-10-19 11:19:08 -04:00
Brett
637405c5b5
bug fishes
2022-10-19 00:43:16 -04:00
Brett
32ad30592c
BVHs that apparently don't work!
2022-10-18 23:11:51 -04:00
Brett
36b250a66b
Working on BVH
2022-10-18 00:44:49 -04:00
Brett
03d0740003
triangles!
2022-10-17 19:16:10 -04:00
Brett
87395a9315
diffuse fixes
2022-10-17 10:09:31 -04:00
Brett
7017835cfa
Diffuse lighting
2022-10-17 00:29:34 -04:00
Brett
cdfccf3af6
Added world
2022-10-16 19:24:37 -04:00
Brett
eea8858ba9
Raytracing basicis with spheres
2022-10-16 17:53:33 -04:00
Brett
bdce7b1ff8
Imagey Working
2022-10-15 18:59:13 -04:00
Brett
1aa3897528
Imagey
2022-10-15 16:34:29 -04:00
BrettTerpstra02
dab9e96e66
Working on images, TODO: cmake config file
2022-10-14 22:59:41 -04:00
BrettTerpstra02
59dcdcf33b
Setup git repo, push code so far
2022-10-14 15:26:51 -04:00